package mcjty.rftools.blocks.shield; import mcjty.lib.container.ContainerFactory; import mcjty.lib.container.GenericContainer; import mcjty.lib.container.SlotDefinition; import mcjty.lib.container.SlotType; import mcjty.rftools.items.ModItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class ShieldContainer extends GenericContainer { public static final String CONTAINER_INVENTORY = "container"; public static final int SLOT_BUFFER = 0; public static final int SLOT_SHAPE = 1; public static final int BUFFER_SIZE = 2; // public static final int SLOT_PLAYERHOTBAR = SLOT_PLAYERINV + 3*9; public static final ContainerFactory factory = new ContainerFactory() { @Override protected void setup() { addSlotBox(new SlotDefinition(SlotType.SLOT_INPUT), CONTAINER_INVENTORY, SLOT_BUFFER, 31, 142, 1, 18, 1, 18); addSlotBox(new SlotDefinition(SlotType.SLOT_SPECIFICITEM, new ItemStack(ModItems.shapeCardItem)), CONTAINER_INVENTORY, SLOT_SHAPE, 31, 200, 1, 18, 1, 18); layoutPlayerInventorySlots(85, 142); } }; public ShieldContainer(EntityPlayer player, ShieldTEBase containerInventory) { super(factory); addInventory(CONTAINER_INVENTORY, containerInventory); addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory); generateSlots(); } }