package mcjty.rftools.blocks.screens; import mcjty.lib.container.ContainerFactory; import mcjty.lib.container.GenericContainer; import net.minecraft.entity.player.EntityPlayer; public class ScreenControllerContainer extends GenericContainer { public static final String CONTAINER_INVENTORY = "container"; public static final ContainerFactory factory = new ContainerFactory() { @Override protected void setup() { layoutPlayerInventorySlots(10, 70); } }; public ScreenControllerContainer(EntityPlayer player, ScreenControllerTileEntity containerInventory) { super(factory); addInventory(ContainerFactory.CONTAINER_PLAYER, player.inventory); generateSlots(); } }