/* * Copyright (c) 2016 Vivid Solutions. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * * http://www.eclipse.org/org/documents/edl-v10.php. */ package org.locationtech.jtsexample.geom.prep; import org.locationtech.jts.geom.*; import org.locationtech.jts.geom.prep.*; /** * Shows use of {@link PreparedGeometry} in a batch (repeated) operation. * * The example uses a Monte Carlo method to approximate the value of Pi. * Given a circle inscribed in a square and a large number of random points * in the square, the number of points which intersect the circle approximates Pi/4. * This involves repeated Point-In-Polygon tests, which is one of the * geometry tests optimized by the PreparedGeometry implementation for polygons. * * @version 1.7 */ public class PreparedGeometryExample { static GeometryFactory geomFact = new GeometryFactory(); static final int MAX_ITER = 100000; public static void main(String[] args) throws Exception { Geometry circle = createCircle(); PreparedGeometry prepCircle = PreparedGeometryFactory.prepare(circle); int count = 0; int inCount = 0; for (int i = 0; i < MAX_ITER; i++) { count++; Point randPt = createRandomPoint(); if (prepCircle.intersects(randPt)) { inCount++; } //System.out.println("Approximation to PI: " + (4.0 * inCount / (double) count)); } double approxPi = 4.0 * inCount / (double) count; double approxDiffPct = 1.0 - approxPi/Math.PI; System.out.println("Approximation to PI: " + approxPi + " ( % difference from actual = " + 100 * approxDiffPct + " )" ); } static Geometry createCircle() { Geometry centrePt = geomFact.createPoint(new Coordinate(0.5, 0.5)); return centrePt.buffer(0.5, 20); } static Point createRandomPoint() { return geomFact.createPoint(new Coordinate(Math.random(), Math.random())); } }