/* * Copyright (c) 2016 Vivid Solutions. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * * http://www.eclipse.org/org/documents/edl-v10.php. */ package org.locationtech.jts.noding; import org.locationtech.jts.algorithm.LineIntersector; import org.locationtech.jts.geom.Coordinate; /** * Computes the possible intersections between two line segments in {@link NodedSegmentString}s * and adds them to each string * using {@link NodedSegmentString#addIntersection(LineIntersector, int, int, int)}. * * @version 1.7 */ public class IntersectionAdder implements SegmentIntersector { public static boolean isAdjacentSegments(int i1, int i2) { return Math.abs(i1 - i2) == 1; } /** * These variables keep track of what types of intersections were * found during ALL edges that have been intersected. */ private boolean hasIntersection = false; private boolean hasProper = false; private boolean hasProperInterior = false; private boolean hasInterior = false; // the proper intersection point found private Coordinate properIntersectionPoint = null; private LineIntersector li; private boolean isSelfIntersection; //private boolean intersectionFound; public int numIntersections = 0; public int numInteriorIntersections = 0; public int numProperIntersections = 0; // testing only public int numTests = 0; public IntersectionAdder(LineIntersector li) { this.li = li; } public LineIntersector getLineIntersector() { return li; } /** * @return the proper intersection point, or <code>null</code> if none was found */ public Coordinate getProperIntersectionPoint() { return properIntersectionPoint; } public boolean hasIntersection() { return hasIntersection; } /** * A proper intersection is an intersection which is interior to at least two * line segments. Note that a proper intersection is not necessarily * in the interior of the entire Geometry, since another edge may have * an endpoint equal to the intersection, which according to SFS semantics * can result in the point being on the Boundary of the Geometry. */ public boolean hasProperIntersection() { return hasProper; } /** * A proper interior intersection is a proper intersection which is <b>not</b> * contained in the set of boundary nodes set for this SegmentIntersector. */ public boolean hasProperInteriorIntersection() { return hasProperInterior; } /** * An interior intersection is an intersection which is * in the interior of some segment. */ public boolean hasInteriorIntersection() { return hasInterior; } /** * A trivial intersection is an apparent self-intersection which in fact * is simply the point shared by adjacent line segments. * Note that closed edges require a special check for the point shared by the beginning * and end segments. */ private boolean isTrivialIntersection(SegmentString e0, int segIndex0, SegmentString e1, int segIndex1) { if (e0 == e1) { if (li.getIntersectionNum() == 1) { if (isAdjacentSegments(segIndex0, segIndex1)) return true; if (e0.isClosed()) { int maxSegIndex = e0.size() - 1; if ( (segIndex0 == 0 && segIndex1 == maxSegIndex) || (segIndex1 == 0 && segIndex0 == maxSegIndex) ) { return true; } } } } return false; } /** * This method is called by clients * of the {@link SegmentIntersector} class to process * intersections for two segments of the {@link SegmentString}s being intersected. * Note that some clients (such as <code>MonotoneChain</code>s) may optimize away * this call for segment pairs which they have determined do not intersect * (e.g. by an disjoint envelope test). */ public void processIntersections( SegmentString e0, int segIndex0, SegmentString e1, int segIndex1 ) { if (e0 == e1 && segIndex0 == segIndex1) return; numTests++; Coordinate p00 = e0.getCoordinates()[segIndex0]; Coordinate p01 = e0.getCoordinates()[segIndex0 + 1]; Coordinate p10 = e1.getCoordinates()[segIndex1]; Coordinate p11 = e1.getCoordinates()[segIndex1 + 1]; li.computeIntersection(p00, p01, p10, p11); //if (li.hasIntersection() && li.isProper()) Debug.println(li); if (li.hasIntersection()) { //intersectionFound = true; numIntersections++; if (li.isInteriorIntersection()) { numInteriorIntersections++; hasInterior = true; //System.out.println(li); } // if the segments are adjacent they have at least one trivial intersection, // the shared endpoint. Don't bother adding it if it is the // only intersection. if (! isTrivialIntersection(e0, segIndex0, e1, segIndex1)) { hasIntersection = true; ((NodedSegmentString) e0).addIntersections(li, segIndex0, 0); ((NodedSegmentString) e1).addIntersections(li, segIndex1, 1); if (li.isProper()) { numProperIntersections++; //Debug.println(li.toString()); Debug.println(li.getIntersection(0)); //properIntersectionPoint = (Coordinate) li.getIntersection(0).clone(); hasProper = true; hasProperInterior = true; } } } } /** * Always process all intersections * * @return false always */ public boolean isDone() { return false; } }