/* * Copyright (c) 2016 Vivid Solutions. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * * http://www.eclipse.org/org/documents/edl-v10.php. */ package org.locationtech.jts.triangulate.quadedge; import java.util.Collection; /** * Locates {@link QuadEdge}s in a {@link QuadEdgeSubdivision}, * optimizing the search by starting in the * locality of the last edge found. * * @author Martin Davis */ public class LastFoundQuadEdgeLocator implements QuadEdgeLocator { private QuadEdgeSubdivision subdiv; private QuadEdge lastEdge = null; public LastFoundQuadEdgeLocator(QuadEdgeSubdivision subdiv) { this.subdiv = subdiv; init(); } private void init() { lastEdge = findEdge(); } private QuadEdge findEdge() { Collection edges = subdiv.getEdges(); // assume there is an edge - otherwise will get an exception return (QuadEdge) edges.iterator().next(); } /** * Locates an edge e, such that either v is on e, or e is an edge of a triangle containing v. * The search starts from the last located edge and proceeds on the general direction of v. */ public QuadEdge locate(Vertex v) { if (! lastEdge.isLive()) { init(); } QuadEdge e = subdiv.locateFromEdge(v, lastEdge); lastEdge = e; return e; } }