/* * Copyright (c) 2016 Vivid Solutions. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * * http://www.eclipse.org/org/documents/edl-v10.php. */ package org.locationtech.jts.triangulate; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.Iterator; import java.util.List; import org.locationtech.jts.geom.Coordinate; import org.locationtech.jts.geom.CoordinateArrays; import org.locationtech.jts.geom.CoordinateList; import org.locationtech.jts.geom.Envelope; import org.locationtech.jts.geom.Geometry; import org.locationtech.jts.geom.GeometryCollection; import org.locationtech.jts.geom.GeometryFactory; import org.locationtech.jts.geom.MultiLineString; import org.locationtech.jts.geom.Polygon; import org.locationtech.jts.triangulate.quadedge.QuadEdgeSubdivision; import org.locationtech.jts.triangulate.quadedge.Vertex; /** * A utility class which creates Delaunay Triangulations * from collections of points and extract the resulting * triangulation edges or triangles as geometries. * * @author Martin Davis * */ public class DelaunayTriangulationBuilder { /** * Extracts the unique {@link Coordinate}s from the given {@link Geometry}. * @param geom the geometry to extract from * @return a List of the unique Coordinates */ public static CoordinateList extractUniqueCoordinates(Geometry geom) { if (geom == null) return new CoordinateList(); Coordinate[] coords = geom.getCoordinates(); return unique(coords); } public static CoordinateList unique(Coordinate[] coords) { Coordinate[] coordsCopy = CoordinateArrays.copyDeep(coords); Arrays.sort(coordsCopy); CoordinateList coordList = new CoordinateList(coordsCopy, false); return coordList; } /** * Converts all {@link Coordinate}s in a collection to {@link Vertex}es. * @param coords the coordinates to convert * @return a List of Vertex objects */ public static List toVertices(Collection coords) { List verts = new ArrayList(); for (Iterator i = coords.iterator(); i.hasNext(); ) { Coordinate coord = (Coordinate) i.next(); verts.add(new Vertex(coord)); } return verts; } /** * Computes the {@link Envelope} of a collection of {@link Coordinate}s. * * @param coords a List of Coordinates * @return the envelope of the set of coordinates */ public static Envelope envelope(Collection coords) { Envelope env = new Envelope(); for (Iterator i = coords.iterator(); i.hasNext(); ) { Coordinate coord = (Coordinate) i.next(); env.expandToInclude(coord); } return env; } private Collection siteCoords; private double tolerance = 0.0; private QuadEdgeSubdivision subdiv = null; /** * Creates a new triangulation builder. * */ public DelaunayTriangulationBuilder() { } /** * Sets the sites (vertices) which will be triangulated. * All vertices of the given geometry will be used as sites. * * @param geom the geometry from which the sites will be extracted. */ public void setSites(Geometry geom) { // remove any duplicate points (they will cause the triangulation to fail) siteCoords = extractUniqueCoordinates(geom); } /** * Sets the sites (vertices) which will be triangulated * from a collection of {@link Coordinate}s. * * @param coords a collection of Coordinates. */ public void setSites(Collection coords) { // remove any duplicate points (they will cause the triangulation to fail) siteCoords = unique(CoordinateArrays.toCoordinateArray(coords)); } /** * Sets the snapping tolerance which will be used * to improved the robustness of the triangulation computation. * A tolerance of 0.0 specifies that no snapping will take place. * * @param tolerance the tolerance distance to use */ public void setTolerance(double tolerance) { this.tolerance = tolerance; } private void create() { if (subdiv != null) return; Envelope siteEnv = envelope(siteCoords); List vertices = toVertices(siteCoords); subdiv = new QuadEdgeSubdivision(siteEnv, tolerance); IncrementalDelaunayTriangulator triangulator = new IncrementalDelaunayTriangulator(subdiv); triangulator.insertSites(vertices); } /** * Gets the {@link QuadEdgeSubdivision} which models the computed triangulation. * * @return the subdivision containing the triangulation */ public QuadEdgeSubdivision getSubdivision() { create(); return subdiv; } /** * Gets the edges of the computed triangulation as a {@link MultiLineString}. * * @param geomFact the geometry factory to use to create the output * @return the edges of the triangulation */ public Geometry getEdges(GeometryFactory geomFact) { create(); return subdiv.getEdges(geomFact); } /** * Gets the faces of the computed triangulation as a {@link GeometryCollection} * of {@link Polygon}. * * @param geomFact the geometry factory to use to create the output * @return the faces of the triangulation */ public Geometry getTriangles(GeometryFactory geomFact) { create(); return subdiv.getTriangles(geomFact); } }