/* * Copyright (c) 2016 Vivid Solutions. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * and Eclipse Distribution License v. 1.0 which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * * http://www.eclipse.org/org/documents/edl-v10.php. */ package org.locationtech.jts.precision; import org.locationtech.jts.geom.Coordinate; import org.locationtech.jts.geom.CoordinateList; import org.locationtech.jts.geom.Geometry; import org.locationtech.jts.geom.GeometryFactory; import org.locationtech.jts.geom.LineString; import org.locationtech.jts.geom.LinearRing; import org.locationtech.jts.geom.Polygonal; import org.locationtech.jts.geom.PrecisionModel; import org.locationtech.jts.geom.util.GeometryEditor; /** * Reduces the precision of the coordinates of a {@link Geometry} * according to the supplied {@link PrecisionModel}, without * attempting to preserve valid topology. * <p> * In the case of {@link Polygonal} geometries, * the topology of the resulting geometry may be invalid if * topological collapse occurs due to coordinates being shifted. * It is up to the client to check this and handle it if necessary. * Collapses may not matter for some uses. An example * is simplifying the input to the buffer algorithm. * The buffer algorithm does not depend on the validity of the input geometry. * * @version 1.7 * * @deprecated use GeometryPrecisionReducer */ public class SimpleGeometryPrecisionReducer { /** * Convenience method for doing precision reduction on a single geometry, * with collapses removed and keeping the geometry precision model the same. * * @param g * @param precModel * @return the reduced geometry */ public static Geometry reduce(Geometry g, PrecisionModel precModel) { SimpleGeometryPrecisionReducer reducer = new SimpleGeometryPrecisionReducer(precModel); return reducer.reduce(g); } private PrecisionModel newPrecisionModel; private boolean removeCollapsed = true; private boolean changePrecisionModel = false; public SimpleGeometryPrecisionReducer(PrecisionModel pm) { newPrecisionModel = pm; } /** * Sets whether the reduction will result in collapsed components * being removed completely, or simply being collapsed to an (invalid) * Geometry of the same type. * The default is to remove collapsed components. * * @param removeCollapsed if <code>true</code> collapsed components will be removed */ public void setRemoveCollapsedComponents(boolean removeCollapsed) { this.removeCollapsed = removeCollapsed; } /** * Sets whether the {@link PrecisionModel} of the new reduced Geometry * will be changed to be the {@link PrecisionModel} supplied to * specify the precision reduction. * <p> * The default is to <b>not</b> change the precision model * * @param changePrecisionModel if <code>true</code> the precision model of the created Geometry will be the * the precisionModel supplied in the constructor. */ public void setChangePrecisionModel(boolean changePrecisionModel) { this.changePrecisionModel = changePrecisionModel; } public Geometry reduce(Geometry geom) { GeometryEditor geomEdit; if (changePrecisionModel) { GeometryFactory newFactory = new GeometryFactory(newPrecisionModel, geom.getFactory().getSRID()); geomEdit = new GeometryEditor(newFactory); } else // don't change geometry factory geomEdit = new GeometryEditor(); return geomEdit.edit(geom, new PrecisionReducerCoordinateOperation()); } private class PrecisionReducerCoordinateOperation extends GeometryEditor.CoordinateOperation { public Coordinate[] edit(Coordinate[] coordinates, Geometry geom) { if (coordinates.length == 0) return null; Coordinate[] reducedCoords = new Coordinate[coordinates.length]; // copy coordinates and reduce for (int i = 0; i < coordinates.length; i++) { Coordinate coord = new Coordinate(coordinates[i]); newPrecisionModel.makePrecise(coord); reducedCoords[i] = coord; } // remove repeated points, to simplify returned geometry as much as possible CoordinateList noRepeatedCoordList = new CoordinateList(reducedCoords, false); Coordinate[] noRepeatedCoords = noRepeatedCoordList.toCoordinateArray(); /** * Check to see if the removal of repeated points * collapsed the coordinate List to an invalid length * for the type of the parent geometry. * It is not necessary to check for Point collapses, since the coordinate list can * never collapse to less than one point. * If the length is invalid, return the full-length coordinate array * first computed, or null if collapses are being removed. * (This may create an invalid geometry - the client must handle this.) */ int minLength = 0; if (geom instanceof LineString) minLength = 2; if (geom instanceof LinearRing) minLength = 4; Coordinate[] collapsedCoords = reducedCoords; if (removeCollapsed) collapsedCoords = null; // return null or orginal length coordinate array if (noRepeatedCoords.length < minLength) { return collapsedCoords; } // ok to return shorter coordinate array return noRepeatedCoords; } } }