/*
* Copyright 2014 Alex Bennett & Alexander Chauncey
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.util.schematic;
import com.google.common.collect.Sets;
import org.bukkit.Location;
import java.util.ArrayList;
import java.util.Set;
public class Schematic extends ArrayList<Selection> {
private final String name;
private final String designer;
private int radius;
public Schematic(String name, String designer, int groundRadius) {
this.name = name;
this.designer = designer;
this.radius = groundRadius;
}
public String getName() {
return name;
}
public String getDesigner() {
return designer;
}
public Set<Location> getLocations(Location reference) {
Set<Location> locations = Sets.newHashSet();
for (Selection cuboid : this)
locations.addAll(cuboid.getBlockLocations(reference));
return locations;
}
public int getGroundRadius() {
return this.radius;
}
public void generate(final Location reference) {
for (Selection cuboid : this) {
cuboid.generate(reference);
}
/*for (Item drop : reference.getWorld().getEntitiesByClass(Item.class)) {
if (reference.distance(drop.getLocation()) <= (getGroundRadius() * 3)) drop.remove();
}*/
}
@Override
public String toString() {
return this.name;
}
}