/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.bloodlust;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.util.ItemUtil;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
public class BloodlustAspectHero implements Aspect {
@Override
public Aspect.Group getGroup() {
return Groups.BLOODLUST_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.GOLD_CHESTPLATE, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 16;
}
@Override
public String[] getInfo() {
return new String[]{"Heroic power over bloodlust."};
}
@Override
public Aspect.Tier getTier() {
return Aspect.Tier.HERO;
}
@Override
public String getName() {
return "Bloodline";
}
@Ability(name = "Blessings of Battle", info = "Can only die while being attacked.", type = Ability.Type.PASSIVE, placeholder = true)
public void cheatDeathAbility() {
// Do nothing, handled directly in the ability listener to save time
}
}