/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.bloodlust; import com.demigodsrpg.DGData; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.util.ItemUtil; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import java.util.Arrays; public class BloodlustAspectIII implements Aspect { @Override public Group getGroup() { return Groups.BLOODLUST_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.REDSTONE, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return 12; } @Override public String[] getInfo() { return new String[]{"Mastery over bloodlust."}; } @Override public Tier getTier() { return Tier.III; } @Override public String getName() { return "Bloody Sacrament"; } @Ability(name = "Mighty Fists", info = "Attacking with no item does extra damage.", type = Ability.Type.PASSIVE) public AbilityResult fistsAbility(EntityDamageByEntityEvent event) { if (event.getDamager() instanceof Player) { Player player = (Player) event.getDamager(); if (DGData.PLAYER_R.fromPlayer(player).getAspects().contains(getGroup() + " " + getTier().name())) { if (player.getItemInHand().getType().equals(Material.AIR)) { event.setDamage(15.0); } } } return AbilityResult.SUCCESS; } }