/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.bloodlust;
import com.demigodsrpg.DGData;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.util.ItemUtil;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
public class BloodlustAspectIII implements Aspect {
@Override
public Group getGroup() {
return Groups.BLOODLUST_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.REDSTONE, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 12;
}
@Override
public String[] getInfo() {
return new String[]{"Mastery over bloodlust."};
}
@Override
public Tier getTier() {
return Tier.III;
}
@Override
public String getName() {
return "Bloody Sacrament";
}
@Ability(name = "Mighty Fists", info = "Attacking with no item does extra damage.", type = Ability.Type.PASSIVE)
public AbilityResult fistsAbility(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof Player) {
Player player = (Player) event.getDamager();
if (DGData.PLAYER_R.fromPlayer(player).getAspects().contains(getGroup() + " " + getTier().name())) {
if (player.getItemInHand().getType().equals(Material.AIR)) {
event.setDamage(15.0);
}
}
}
return AbilityResult.SUCCESS;
}
}