/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.fire;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.util.ItemUtil;
import com.demigodsrpg.util.TargetingUtil;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Fireball;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.Arrays;
public class FireAspectI implements Aspect {
// -- ASPECT META -- //
@Override
public Group getGroup() {
return Groups.FIRE_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.FIREBALL, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 4;
}
@Override
public String[] getInfo() {
return new String[]{"Adept level power over fire."};
}
@Override
public Tier getTier() {
return Tier.I;
}
@Override
public String getName() {
return "Pyro";
}
// -- ABILITIES -- //
@Ability(name = "Fireball", command = "fireball", info = "Bring fire to your enemies.", cost = 120, delay = 2000)
public AbilityResult fireballAbility(PlayerInteractEvent event) {
Player player = event.getPlayer();
LivingEntity targetEntity = TargetingUtil.autoTarget(player, 250);
Location target;
if (targetEntity != null) {
target = targetEntity.getLocation();
} else {
target = TargetingUtil.directTarget(player);
}
shootFireball(player.getEyeLocation(), target, player);
player.sendMessage(getGroup().getColor() + "*fhhoom*");
return AbilityResult.SUCCESS;
}
public static void shootFireball(Location from, Location to, Player shooter) {
Fireball fireball = (org.bukkit.entity.Fireball) shooter.getWorld().spawnEntity(from, EntityType.FIREBALL);
to.setX(to.getX() + .5);
to.setY(to.getY() + .5);
to.setZ(to.getZ() + .5);
Vector path = to.toVector().subtract(from.toVector());
Vector victor = from.toVector().add(from.getDirection().multiply(2));
fireball.teleport(new Location(shooter.getWorld(), victor.getX(), victor.getY(), victor.getZ()));
fireball.setDirection(path);
fireball.setShooter(shooter);
}
@Ability(name = "No Fire Damage", info = "Fire will not damage you.", type = Ability.Type.PASSIVE, placeholder = true)
public void noFireDamageAbility() {
// Do nothing, handled directly in the ability listener to save time
}
}