/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.fire; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.util.ItemUtil; import com.demigodsrpg.util.TargetingUtil; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.EntityType; import org.bukkit.entity.Fireball; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; import java.util.Arrays; public class FireAspectI implements Aspect { // -- ASPECT META -- // @Override public Group getGroup() { return Groups.FIRE_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.FIREBALL, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return 4; } @Override public String[] getInfo() { return new String[]{"Adept level power over fire."}; } @Override public Tier getTier() { return Tier.I; } @Override public String getName() { return "Pyro"; } // -- ABILITIES -- // @Ability(name = "Fireball", command = "fireball", info = "Bring fire to your enemies.", cost = 120, delay = 2000) public AbilityResult fireballAbility(PlayerInteractEvent event) { Player player = event.getPlayer(); LivingEntity targetEntity = TargetingUtil.autoTarget(player, 250); Location target; if (targetEntity != null) { target = targetEntity.getLocation(); } else { target = TargetingUtil.directTarget(player); } shootFireball(player.getEyeLocation(), target, player); player.sendMessage(getGroup().getColor() + "*fhhoom*"); return AbilityResult.SUCCESS; } public static void shootFireball(Location from, Location to, Player shooter) { Fireball fireball = (org.bukkit.entity.Fireball) shooter.getWorld().spawnEntity(from, EntityType.FIREBALL); to.setX(to.getX() + .5); to.setY(to.getY() + .5); to.setZ(to.getZ() + .5); Vector path = to.toVector().subtract(from.toVector()); Vector victor = from.toVector().add(from.getDirection().multiply(2)); fireball.teleport(new Location(shooter.getWorld(), victor.getX(), victor.getY(), victor.getZ())); fireball.setDirection(path); fireball.setShooter(shooter); } @Ability(name = "No Fire Damage", info = "Fire will not damage you.", type = Ability.Type.PASSIVE, placeholder = true) public void noFireDamageAbility() { // Do nothing, handled directly in the ability listener to save time } }