/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.shrine; import com.demigodsrpg.util.schematic.Schematic; import com.demigodsrpg.util.schematic.Selection; import org.bukkit.Location; import org.bukkit.Material; public class NetherShrine extends Schematic implements IShrine { public NetherShrine() { super("Nether Shrine", "HmmmQuestionMark", 6); // Create the main block add(new Selection(0, 1, 0, Material.GOLD_BLOCK.name())); // Create the ender chest and the block below add(new Selection(0, 0, 0, Material.ENDER_CHEST.name())); add(new Selection(0, -1, 0, Material.NETHER_BRICK.name())); // Create the rest add(new Selection(-1, 0, 0, Material.NETHER_BRICK_STAIRS.name())); add(new Selection(1, 0, 0, Material.NETHER_BRICK_STAIRS.name(), (byte) 1)); add(new Selection(0, 0, -1, Material.NETHER_BRICK_STAIRS.name(), (byte) 2)); add(new Selection(0, 0, 1, Material.NETHER_BRICK_STAIRS.name(), (byte) 3)); // Safe zone add(new Selection(1, -1, 1, Material.NETHER_BRICK.name())); add(new Selection(1, 0, 1, Material.AIR.name())); add(new Selection(1, 1, 1, Material.AIR.name())); } @Override public Location getClickable(Location reference) { return reference.clone().add(0, 1, 0); } @Override public Location getSafeTeleport(Location reference) { return reference.clone().add(1.5, 0, 1.5); } }