/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.demon; import com.demigodsrpg.DGData; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Aspects; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.model.PlayerModel; import com.demigodsrpg.util.ItemUtil; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import java.util.ArrayList; import java.util.Arrays; import java.util.List; public class DemonAspectHero implements Aspect { @Override public Group getGroup() { return Groups.DEMON_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.SKULL_ITEM, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return -3; } @Override public String[] getInfo() { return new String[]{"Blood of a demon."}; } @Override public Tier getTier() { return Tier.HERO; } @Override public String getName() { return "Demonlord"; } @Ability(name = "Demon Friendlies", info = "Demon monsters will not attack you.", type = Ability.Type.PASSIVE, placeholder = true) public void friendlyAbility() { // Do nothing, handled directly in the ability listener to save time } @Ability(name = "Curse", command = "curse", info = "Turns day to night as nothingness corrupts your enemies.", cost = 4000, cooldown = 600000, type = Ability.Type.ULTIMATE) public AbilityResult curseAbility(PlayerInteractEvent event) { Player player = event.getPlayer(); PlayerModel model = DGData.PLAYER_R.fromPlayer(player); int amt = tartarus(player, model); if (amt > 0) { player.sendMessage(ChatColor.DARK_RED + "Nothingness" + ChatColor.GRAY + " has corrupted " + amt + " enemies."); player.getWorld().setTime(18000); return AbilityResult.SUCCESS; } else { player.sendMessage(ChatColor.YELLOW + "There were no valid targets or the ultimate could not be used."); } return AbilityResult.OTHER_FAILURE; } private int tartarus(Player p, PlayerModel m) { int range = (int) Math.round(18.83043 * Math.pow(m.getExperience(Aspects.DEMON_ASPECT_HERO), 0.088637)); List<LivingEntity> entitylist = new ArrayList<>(); for (Entity anEntity : p.getNearbyEntities(range, range, range)) { if (anEntity instanceof Player && m.getFamily().equals(DGData.PLAYER_R.fromPlayer((Player) anEntity).getFamily())) { continue; } if (anEntity instanceof LivingEntity) { entitylist.add((LivingEntity) anEntity); } } int duration = (int) Math.round(30 * Math.pow(m.getExperience(Aspects.DEMON_ASPECT_HERO), 0.09)) * 20; for (LivingEntity le : entitylist) { target(le, duration); } return entitylist.size(); } private void target(LivingEntity le, int duration) { le.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, duration, 5)); le.addPotionEffect(new PotionEffect(PotionEffectType.WEAKNESS, duration, 5)); le.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, duration, 5)); } }