/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.bloodlust;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.util.ItemUtil;
import com.demigodsrpg.util.TargetingUtil;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
public class BloodlustAspectI implements Aspect {
@Override
public Group getGroup() {
return Groups.BLOODLUST_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.IRON_SWORD, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 10;
}
@Override
public String[] getInfo() {
return new String[]{"Adept level power over bloodlust."};
}
@Override
public Tier getTier() {
return Tier.I;
}
@Override
public String getName() {
return "Bloodthirsty";
}
@Ability(name = "Blitz", command = "blitz", info = "Rush to a target entity and deal extra damage.", cost = 170, delay = 3000)
public AbilityResult blitzAbility(PlayerInteractEvent event) {
Player player = event.getPlayer();
LivingEntity target = TargetingUtil.autoTarget(player, 250);
if (target == null) return AbilityResult.NO_TARGET_FOUND;
if (player.getLocation().toVector().distance(target.getLocation().toVector()) > 2) {
float pitch = player.getLocation().getPitch();
float yaw = player.getLocation().getYaw();
Location tar = target.getLocation();
tar.setPitch(pitch);
tar.setYaw(yaw);
player.teleport(tar);
target.damage(2, player);
player.sendMessage(getGroup().getColor() + "*shooom*");
return AbilityResult.SUCCESS;
}
return AbilityResult.NO_TARGET_FOUND;
}
}