/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.demon; import com.demigodsrpg.DGData; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Aspects; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.model.PlayerModel; import com.demigodsrpg.util.ItemUtil; import com.demigodsrpg.util.TargetingUtil; import org.bukkit.Effect; import org.bukkit.Material; import org.bukkit.block.BlockFace; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import java.util.Arrays; public class DemonAspectI implements Aspect { @Override public Group getGroup() { return Groups.DEMON_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.IRON_FENCE, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return -1; } @Override public String[] getInfo() { return new String[]{"Blood of a demon."}; } @Override public Tier getTier() { return Tier.I; } @Override public String getName() { return "Dark Secret"; } @Ability(name = "Chain", command = "chain", info = "Fire a chain of smoke that damages and blinds.", cost = 250, delay = 1500) public AbilityResult chainAbility(EntityDamageByEntityEvent event) { Player player = (Player) event.getDamager(); PlayerModel model = DGData.PLAYER_R.fromPlayer(player); double devotion = model.getExperience(Aspects.DEMON_ASPECT_I); double damage = Math.round(Math.pow(devotion, 0.20688)); int blindpower = (int) Math.round(1.26985 * Math.pow(devotion, 0.13047)); int blindduration = (int) Math.round(0.75 * Math.pow(devotion, 0.323999)); chain(player, damage, blindpower, blindduration); return AbilityResult.SUCCESS; } private boolean chain(Player p, double damage, int blindpower, int blindduration) { LivingEntity target = TargetingUtil.autoTarget(p); if (target == null) return false; target.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, blindduration, blindpower)); target.damage(damage); target.setLastDamageCause(new EntityDamageByEntityEvent(p, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, damage)); for (BlockFace bf : BlockFace.values()) { p.getWorld().playEffect(target.getLocation().getBlock().getRelative(bf).getLocation(), Effect.SMOKE, 1); } return true; } }