/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.water; import com.demigodsrpg.DGData; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.model.PlayerModel; import com.demigodsrpg.util.ItemUtil; import com.demigodsrpg.util.TargetingUtil; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import java.util.Arrays; public class WaterAspectI implements Aspect { @Override public Group getGroup() { return Groups.WATER_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.INK_SACK, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return 7; } @Override public String[] getInfo() { return new String[]{"Adept level power over water."}; } @Override public Tier getTier() { return Tier.I; } @Override public String getName() { return "Living Water"; } @Ability(name = "Drown", command = "drown", info = "Use the power of water for a stronger attack.", cost = 120, delay = 1500) public AbilityResult drownAbility(PlayerInteractEvent event) { Player player = event.getPlayer(); PlayerModel model = DGData.PLAYER_R.fromPlayer(player); double damage = Math.ceil(0.37286 * Math.pow(model.getLevel() * 100, 0.371238)); // TODO Make damage do more? LivingEntity hit = TargetingUtil.autoTarget(player); if (hit != null) { player.sendMessage(ChatColor.AQUA + "*shploosh*"); hit.damage(damage); hit.setLastDamageCause(new EntityDamageByEntityEvent(player, hit, EntityDamageEvent.DamageCause.DROWNING, damage)); if (hit.getLocation().getBlock().getType().equals(Material.AIR)) { player.getWorld().spawnFallingBlock(hit.getLocation(), Material.WATER, (byte) 0); } return AbilityResult.SUCCESS; } return AbilityResult.NO_TARGET_FOUND; } }