/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.water;
import com.demigodsrpg.DGData;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.model.PlayerModel;
import com.demigodsrpg.util.ItemUtil;
import com.demigodsrpg.util.TargetingUtil;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
public class WaterAspectI implements Aspect {
@Override
public Group getGroup() {
return Groups.WATER_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.INK_SACK, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 7;
}
@Override
public String[] getInfo() {
return new String[]{"Adept level power over water."};
}
@Override
public Tier getTier() {
return Tier.I;
}
@Override
public String getName() {
return "Living Water";
}
@Ability(name = "Drown", command = "drown", info = "Use the power of water for a stronger attack.", cost = 120, delay = 1500)
public AbilityResult drownAbility(PlayerInteractEvent event) {
Player player = event.getPlayer();
PlayerModel model = DGData.PLAYER_R.fromPlayer(player);
double damage = Math.ceil(0.37286 * Math.pow(model.getLevel() * 100, 0.371238)); // TODO Make damage do more?
LivingEntity hit = TargetingUtil.autoTarget(player);
if (hit != null) {
player.sendMessage(ChatColor.AQUA + "*shploosh*");
hit.damage(damage);
hit.setLastDamageCause(new EntityDamageByEntityEvent(player, hit, EntityDamageEvent.DamageCause.DROWNING, damage));
if (hit.getLocation().getBlock().getType().equals(Material.AIR)) {
player.getWorld().spawnFallingBlock(hit.getLocation(), Material.WATER, (byte) 0);
}
return AbilityResult.SUCCESS;
}
return AbilityResult.NO_TARGET_FOUND;
}
}