/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.bloodlust;
import com.demigodsrpg.DGData;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.model.PlayerModel;
import com.demigodsrpg.util.ItemUtil;
import com.google.common.util.concurrent.AtomicDouble;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
public class BloodlustAspectII implements Aspect {
@Override
public Group getGroup() {
return Groups.BLOODLUST_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.GOLD_SWORD, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 11;
}
@Override
public String[] getInfo() {
return new String[]{"Expert level power over bloodlust."};
}
@Override
public Tier getTier() {
return Tier.II;
}
@Override
public String getName() {
return "Bloodrage";
}
@Ability(name = "Deathblow", command = "deathblow", info = "Deal massive amounts of damage, increasing with each kill.", cost = 3500, cooldown = 200000, type = Ability.Type.ULTIMATE)
public AbilityResult deathblowAbility(PlayerInteractEvent event) {
final Player player = event.getPlayer();
PlayerModel model = DGData.PLAYER_R.fromPlayer(player);
final AtomicDouble damage = new AtomicDouble(10.0);
final AtomicInteger deaths = new AtomicInteger(0);
final List<LivingEntity> targets = new ArrayList<LivingEntity>();
final Location startloc = player.getLocation();
for (LivingEntity e : player.getWorld().getLivingEntities()) {
if (e.getLocation().toVector().isInSphere(player.getLocation().toVector(), 35) && !targets.contains(e)) // jumps to the nearest entity
{
if (e instanceof Player && DGData.PLAYER_R.fromPlayer((Player) e).getFamily().equals(model.getFamily()))
continue;
targets.add(e);
}
}
if (targets.size() == 0) {
player.sendMessage("There are no targets to attack.");
return AbilityResult.OTHER_FAILURE;
}
final double savedHealth = player.getHealth();
for (int i = 0; i < targets.size(); i++) {
final int ii = i;
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(DGData.PLUGIN, () -> {
player.teleport(targets.get(ii));
player.setHealth(savedHealth);
player.getLocation().setPitch(targets.get(ii).getLocation().getPitch());
player.getLocation().setYaw(targets.get(ii).getLocation().getYaw());
if (targets.get(ii).getHealth() - damage.doubleValue() <= 0.0) {
damage.set(10.0 + deaths.incrementAndGet() * 1.2);
player.sendMessage(getGroup().getColor() + "Damage is now " + damage.doubleValue());
}
targets.get(ii).damage(damage.doubleValue(), player);
}, i * 10);
}
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(DGData.PLUGIN, () -> {
player.teleport(startloc);
player.setHealth(savedHealth);
player.sendMessage(targets.size() + " targets were struck with the power of bloodlust.");
}, targets.size() * 10);
return AbilityResult.SUCCESS;
}
}