/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg; import com.demigodsrpg.ability.AbilityRegistry; import com.demigodsrpg.registry.*; import com.demigodsrpg.registry.config.AreaRegistry; import com.demigodsrpg.registry.config.DeityRegistry; import com.demigodsrpg.registry.config.FamilyRegistry; import com.demigodsrpg.registry.memory.BattleRegistry; import org.bukkit.plugin.Plugin; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentMap; import java.util.logging.Logger; public class DGData { public static Plugin PLUGIN; public static Logger CONSOLE; public static String SAVE_PATH; public static final PlayerRegistry PLAYER_R = new PlayerRegistry(); public static final ShrineRegistry SHRINE_R = new ShrineRegistry(); public static final TributeRegistry TRIBUTE_R = new TributeRegistry(); public static final SpawnRegistry SPAWN_R = new SpawnRegistry(); public static final FamilyRegistry FAMILY_R = new FamilyRegistry(); public static final DeityRegistry DEITY_R = new DeityRegistry(); public static final ServerDataRegistry SERVER_R = new ServerDataRegistry(); public static final ConcurrentMap<String, AreaRegistry> AREA_R = new ConcurrentHashMap<>(); public static final AbilityRegistry ABILITY_R = new AbilityRegistry(PLAYER_R, SERVER_R, Setting.NO_COST_ASPECT_MODE); public static final BattleRegistry BATTLE_R = new BattleRegistry(); // -- DATA RELATED UTILITY METHODS -- // public static void clearCache() { PLAYER_R.clearCache(); SHRINE_R.clearCache(); FAMILY_R.clearCache(); TRIBUTE_R.clearCache(); SPAWN_R.clearCache(); DEITY_R.clearCache(); SERVER_R.clearCache(); AREA_R.values().forEach(AreaRegistry::clearCache); } }