/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.ability;
import java.util.concurrent.TimeUnit;
public interface CooldownHandler {
default boolean hasDelay(AbilityCaster model, AbilityMetaData ability) {
return contains(model.getMojangId(), ability.getName() + ":delay");
}
default boolean hasCooldown(AbilityCaster model, AbilityMetaData ability) {
return contains(model.getMojangId(), ability.getName() + ":cooldown");
}
default void delay(AbilityCaster model, AbilityMetaData ability) {
put(model.getMojangId(), ability.getName() + ":delay", true, ability.getDelay(), TimeUnit.MILLISECONDS);
}
default void cooldown(AbilityCaster model, AbilityMetaData ability) {
put(model.getMojangId(), ability.getName() + ":cooldown", true, ability.getCooldown(), TimeUnit.MILLISECONDS);
}
boolean contains(String row, String column);
void put(String row, String column, Object value, long time, TimeUnit unit);
}