/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.ability; import java.util.concurrent.TimeUnit; public interface CooldownHandler { default boolean hasDelay(AbilityCaster model, AbilityMetaData ability) { return contains(model.getMojangId(), ability.getName() + ":delay"); } default boolean hasCooldown(AbilityCaster model, AbilityMetaData ability) { return contains(model.getMojangId(), ability.getName() + ":cooldown"); } default void delay(AbilityCaster model, AbilityMetaData ability) { put(model.getMojangId(), ability.getName() + ":delay", true, ability.getDelay(), TimeUnit.MILLISECONDS); } default void cooldown(AbilityCaster model, AbilityMetaData ability) { put(model.getMojangId(), ability.getName() + ":cooldown", true, ability.getCooldown(), TimeUnit.MILLISECONDS); } boolean contains(String row, String column); void put(String row, String column, Object value, long time, TimeUnit unit); }