/* * Copyright 2015 Demigods RPG * Copyright 2015 Alexander Chauncey * Copyright 2015 Alex Bennett * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.demigodsrpg.aspect.magnetism; import com.demigodsrpg.DGData; import com.demigodsrpg.ability.Ability; import com.demigodsrpg.ability.AbilityResult; import com.demigodsrpg.aspect.Aspect; import com.demigodsrpg.aspect.Aspects; import com.demigodsrpg.aspect.Groups; import com.demigodsrpg.model.PlayerModel; import com.demigodsrpg.util.ItemUtil; import com.demigodsrpg.util.TargetingUtil; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; import java.util.Arrays; public class MagnetismAspectHero implements Aspect { // -- ASPECT META -- // @Override public Group getGroup() { return Groups.MAGNETISM_ASPECT; } @Override public ItemStack getItem() { return ItemUtil.create(Material.IRON_SPADE, getName(), Arrays.asList(getInfo()), null); } @Override public int getId() { return 2; } @Override public String[] getInfo() { return new String[]{"Expert level power over magnetism."}; } @Override public Tier getTier() { return Tier.HERO; } @Override public String getName() { return "Fundamental Energy"; } // -- ABILITIES -- // @Ability(name = "Shove", command = "shove", info = "Use the force of wind to shove your enemies.", cost = 170, delay = 1500) public AbilityResult pullAbility(PlayerInteractEvent event) { Player player = event.getPlayer(); PlayerModel model = DGData.PLAYER_R.fromPlayer(player); double devotion = model.getExperience(Aspects.MAGNETISM_ASPECT_HERO); double multiply = 0.1753 * Math.pow(devotion, 0.322917); LivingEntity hit = TargetingUtil.autoTarget(player); if (hit != null) { player.sendMessage(ChatColor.YELLOW + "*whoosh*"); Vector v = player.getLocation().toVector(); Vector victor = hit.getLocation().toVector().subtract(v); victor.multiply(multiply); hit.setVelocity(victor); return AbilityResult.SUCCESS; } return AbilityResult.NO_TARGET_FOUND; } @Ability(name = "No Fall Damage", info = "Take no fall damage.", type = Ability.Type.PASSIVE, placeholder = true) public void noFallDamageAbility() { // Do nothing, handled directly in the ability listener to save time } }