/*
* Copyright 2015 Demigods RPG
* Copyright 2015 Alexander Chauncey
* Copyright 2015 Alex Bennett
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.demigodsrpg.aspect.magnetism;
import com.demigodsrpg.DGData;
import com.demigodsrpg.ability.Ability;
import com.demigodsrpg.ability.AbilityResult;
import com.demigodsrpg.aspect.Aspect;
import com.demigodsrpg.aspect.Aspects;
import com.demigodsrpg.aspect.Groups;
import com.demigodsrpg.model.PlayerModel;
import com.demigodsrpg.util.ItemUtil;
import com.demigodsrpg.util.TargetingUtil;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import java.util.Arrays;
public class MagnetismAspectHero implements Aspect {
// -- ASPECT META -- //
@Override
public Group getGroup() {
return Groups.MAGNETISM_ASPECT;
}
@Override
public ItemStack getItem() {
return ItemUtil.create(Material.IRON_SPADE, getName(), Arrays.asList(getInfo()), null);
}
@Override
public int getId() {
return 2;
}
@Override
public String[] getInfo() {
return new String[]{"Expert level power over magnetism."};
}
@Override
public Tier getTier() {
return Tier.HERO;
}
@Override
public String getName() {
return "Fundamental Energy";
}
// -- ABILITIES -- //
@Ability(name = "Shove", command = "shove", info = "Use the force of wind to shove your enemies.", cost = 170, delay = 1500)
public AbilityResult pullAbility(PlayerInteractEvent event) {
Player player = event.getPlayer();
PlayerModel model = DGData.PLAYER_R.fromPlayer(player);
double devotion = model.getExperience(Aspects.MAGNETISM_ASPECT_HERO);
double multiply = 0.1753 * Math.pow(devotion, 0.322917);
LivingEntity hit = TargetingUtil.autoTarget(player);
if (hit != null) {
player.sendMessage(ChatColor.YELLOW + "*whoosh*");
Vector v = player.getLocation().toVector();
Vector victor = hit.getLocation().toVector().subtract(v);
victor.multiply(multiply);
hit.setVelocity(victor);
return AbilityResult.SUCCESS;
}
return AbilityResult.NO_TARGET_FOUND;
}
@Ability(name = "No Fall Damage", info = "Take no fall damage.", type = Ability.Type.PASSIVE, placeholder = true)
public void noFallDamageAbility() {
// Do nothing, handled directly in the ability listener to save time
}
}