/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.platform;
import org.xith3d.render.config.OpenGLLayer;
/**
* Information regarding specific workarounds. Because there are so few
* platform specific workarounds, we centralize the meta data about all of
* them in one place. All methods of this class should query very simple
* information and return boolean. All methods should leave system state
* unaffected. If there is dynamic information necessary to complete the
* query, it is acceptable to pass read-only parameters; i.e., for
* anything that is not global to the system.
*
* @author Kevin Finley (aka Horati)
*/
public class EnvironmentCapabilities
{
private static EnvironmentCapabilities instance = null;
public static EnvironmentCapabilities getInstance()
{
if ( EnvironmentCapabilities.instance == null )
{
EnvironmentCapabilities.instance = new EnvironmentCapabilities();
}
return ( EnvironmentCapabilities.instance );
}
public boolean isVSyncSwitchingAllowed( OpenGLLayer ogl )
{
final boolean result;
if ( ogl == OpenGLLayer.JOGL_SWT )
{
switch ( OSInfo.getInstance().getCategory() )
{
case MAC_OSX:
result = false;
break;
default:
result = true;
break;
}
}
else
{
result = true;
}
return ( result );
}
public boolean isIllegalMakeCurrentRequired()
{
final boolean result;
switch ( OSInfo.getInstance().getCategory() )
{
case LINUX:
result = true;
break;
default:
result = false;
break;
}
return ( result );
}
private EnvironmentCapabilities()
{
// prevent construction
}
}