/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.platform; import org.xith3d.render.config.OpenGLLayer; /** * Information regarding specific workarounds. Because there are so few * platform specific workarounds, we centralize the meta data about all of * them in one place. All methods of this class should query very simple * information and return boolean. All methods should leave system state * unaffected. If there is dynamic information necessary to complete the * query, it is acceptable to pass read-only parameters; i.e., for * anything that is not global to the system. * * @author Kevin Finley (aka Horati) */ public class EnvironmentCapabilities { private static EnvironmentCapabilities instance = null; public static EnvironmentCapabilities getInstance() { if ( EnvironmentCapabilities.instance == null ) { EnvironmentCapabilities.instance = new EnvironmentCapabilities(); } return ( EnvironmentCapabilities.instance ); } public boolean isVSyncSwitchingAllowed( OpenGLLayer ogl ) { final boolean result; if ( ogl == OpenGLLayer.JOGL_SWT ) { switch ( OSInfo.getInstance().getCategory() ) { case MAC_OSX: result = false; break; default: result = true; break; } } else { result = true; } return ( result ); } public boolean isIllegalMakeCurrentRequired() { final boolean result; switch ( OSInfo.getInstance().getCategory() ) { case LINUX: result = true; break; default: result = false; break; } return ( result ); } private EnvironmentCapabilities() { // prevent construction } }