/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.camera; import org.openmali.vecmath2.Point3f; import org.openmali.vecmath2.Tuple3f; import org.openmali.vecmath2.Vector3f; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.physics.util.Placeable; import org.xith3d.scenegraph.View; /** * Same as BasicPlaceableVerticalFocuser, but smooth * * @author Amos Wenger (aka BlueSky) */ public class SmoothPlaceableVerticalFocuser extends BasicPlaceableVerticalFocuser { private Vector3f realPos; private float alpha; private Tuple3f offset = null; /** * Create a new SmoothPlaceableVerticalFocuser * * @param opSched * An op-scheduler on which to register * @param view * The view on which to act * @param placeable * The placeable to focus * @param height * Height * @param alpha * Interpolation Speed, between 0 and 1 */ public SmoothPlaceableVerticalFocuser(OperationScheduler opSched, View view, Placeable placeable, float height, float alpha) { super(opSched, view, placeable, height); this.alpha = alpha; } /** * Set a shifter for this focuser. * If non-null, the shifter will modify the position * of the camera once it's interpolated, so that you can * have variety of views.. * @param shifter */ public void setOffset(Tuple3f offset) { this.offset = offset; } @Override public void update(long gameTime, long frameTime, TimingMode timingMode) { if (realPos == null) { realPos = new Vector3f(); realPos.set(getFocusPoint()); } Tuple3f pos = getFocusPoint(); realPos.interpolate(pos, alpha); if (offset != null) { Point3f tmp = Point3f.fromPool(); tmp.add(realPos, offset); lookAt(tmp); Point3f.toPool(tmp); } else { lookAt(realPos); } } }