/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.camera;
import org.openmali.vecmath2.Point3f;
import org.openmali.vecmath2.Tuple3f;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.OperationScheduler;
import org.xith3d.physics.util.Placeable;
import org.xith3d.scenegraph.View;
/**
* Same as BasicPlaceableVerticalFocuser, but smooth
*
* @author Amos Wenger (aka BlueSky)
*/
public class SmoothPlaceableVerticalFocuser extends
BasicPlaceableVerticalFocuser {
private Vector3f realPos;
private float alpha;
private Tuple3f offset = null;
/**
* Create a new SmoothPlaceableVerticalFocuser
*
* @param opSched
* An op-scheduler on which to register
* @param view
* The view on which to act
* @param placeable
* The placeable to focus
* @param height
* Height
* @param alpha
* Interpolation Speed, between 0 and 1
*/
public SmoothPlaceableVerticalFocuser(OperationScheduler opSched,
View view, Placeable placeable, float height, float alpha) {
super(opSched, view, placeable, height);
this.alpha = alpha;
}
/**
* Set a shifter for this focuser.
* If non-null, the shifter will modify the position
* of the camera once it's interpolated, so that you can
* have variety of views..
* @param shifter
*/
public void setOffset(Tuple3f offset) {
this.offset = offset;
}
@Override
public void update(long gameTime, long frameTime, TimingMode timingMode) {
if (realPos == null) {
realPos = new Vector3f();
realPos.set(getFocusPoint());
}
Tuple3f pos = getFocusPoint();
realPos.interpolate(pos, alpha);
if (offset != null) {
Point3f tmp = Point3f.fromPool();
tmp.add(realPos, offset);
lookAt(tmp);
Point3f.toPool(tmp);
} else {
lookAt(realPos);
}
}
}