/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.sound; /** * A Buffer encapsulates state related to storing sample data. The application can * request and release Buffer objects, and fill them with data. Data can be supplied * compressed and encoded as long as the format is supported. Buffers can, internally, * contain waveform data as uncompressed or compressed samples, * * Unlike Sources and Listener, Buffer Objects can be shared among contexts. Buffers are * referenced by Sources. A single Buffer can be referred to by multiple Sources. This * separation allows driver and hardware to optimize storage and processing where applicable. * * The simplest supported format for buffer data is PCM. * The Buffer state is dependent on the state of all Sources that is has been * queued for. A single queue occurrence of a Buffer propagates the Buffer state * (over all Sources) from UNUSED to PROCESSED or higher. Sources that are STOPPED or * INITIAL still have queue entries that cause Buffers to be PROCESSED. * * A single queue entry with a single Source for which the Buffer is not yet * PROCESSED propagates the buffer's queueing state to PENDING. * * Buffers that are PROCESSED for a given Source can be unqueued from that * Source's queue. Buffers that have been unqueued from all Sources are UNUSED. * Buffers that are UNUSED can be deleted, or changed by BufferData commands. * * @author David Yazel */ public enum BufferState { /** * the Buffer is no included in any queue for any Source. In particular, the Buffer is * neither pending nor current for any Source. The Buffer name can be deleted at this time. */ UNUSED, /** * the Buffer is listed in the queue of at least one Source, but is neither * pending nor current for any Source. The Buffer can be deleted as soon as * it has been unqueued for all Sources it is queued with. */ PROCESSED, /** * there is at least one Source for which the Buffer has been queued, for * which the Buffer data has not yet been dereferenced. The Buffer can only be * unqueued for those Sources which have dereferenced the data in the Buffer in its * entirety, and can not be deleted or changed */ PENDING; }