/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.lwjgl; import org.openmali.vecmath2.Colorf; import org.jagatoo.logging.ProfileTimer; import org.lwjgl.opengl.GL11; import org.xith3d.render.CanvasPeer; import org.xith3d.render.OpenGLCapabilities; import org.xith3d.render.OpenGLStatesCache; import org.xith3d.render.RenderOptions; import org.xith3d.render.RenderPeer; import org.xith3d.render.RenderPeer.RenderMode; import org.xith3d.render.preprocessing.RenderAtom; import org.xith3d.render.states.StateUnit; import org.xith3d.render.states.units.ColoringStateUnit; import org.xith3d.render.states.units.StateUnitPeer; import org.xith3d.scenegraph.ColoringAttributes; import org.xith3d.scenegraph.TransparencyAttributes; import org.xith3d.scenegraph.View; import org.xith3d.utility.logging.X3DLog; /** * Handles the shading for coloring attributes. * * @author Yuri Vl. Gushchin * @author Marvin Froehlich (aka Qudus) */ public class ColoringStateUnitPeer implements StateUnitPeer { public void apply( RenderAtom< ? > atom, StateUnit stateUnit, Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderMode renderMode, long frameId ) { if ( renderMode != RenderMode.NORMAL ) return; ProfileTimer.startProfile( X3DLog.LOG_CHANNEL, "ColoringStateUnitPeer::apply()" ); final ColoringAttributes ca = ( (ColoringStateUnit)stateUnit ).getColoringAttributes(); final Colorf color = ca.getColor(); final TransparencyAttributes ta = ( (ColoringStateUnit)stateUnit ).getTransparencyAttributes(); if ( ( ta.getMode() == TransparencyAttributes.BLENDED ) && ta.isEnabled() ) { if ( !statesCache.enabled || !statesCache.blendingEnabled ) { X3DLog.debug( "Blending enabled" ); GL11.glEnable( GL11.GL_BLEND ); statesCache.blendingEnabled = true; } GL11.glBlendFunc( ta.getSrcBlendFunction().toOpenGL(), ta.getDstBlendFunction().toOpenGL() ); // The glColor4 variants specify all four color components explicitly GL11.glColor4f( color.getRed(), color.getGreen(), color.getBlue(), 1f - ta.getTransparency() ); statesCache.color.set( color ); } else { if ( !statesCache.enabled || statesCache.blendingEnabled ) { X3DLog.debug( "Blending disabled" ); GL11.glDisable( GL11.GL_BLEND ); statesCache.blendingEnabled = false; } // The glColor3 variants specify new red, green, and blue values // explicitly, and set the current alpha value to 1.0 implicitly. GL11.glColor3f( color.getRed(), color.getGreen(), color.getBlue() ); statesCache.color.set( color.getRed(), color.getGreen(), color.getBlue() ); } GL11.glShadeModel( ca.getShadeModel().toOpenGL() ); ProfileTimer.endProfile(); } }