/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.collision.collideable;
import org.jagatoo.opengl.enums.DrawMode;
import org.xith3d.loaders.texture.TextureLoader;
import org.xith3d.physics.collision.CollisionEngine;
import org.xith3d.physics.collision.CollideableBase;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.Geometry;
import org.xith3d.scenegraph.StaticTransform;
import org.xith3d.scenegraph.Texture;
/**
* A cylinder collideable.
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class CylinderCollideable extends CollideableBase
{
private static Appearance defaultAppearance = null;
public static void setDefaultAppearance( Appearance app )
{
defaultAppearance = app;
}
public static void setDefaultAppearance( Texture texture )
{
if ( defaultAppearance == null )
{
defaultAppearance = new Appearance();
}
defaultAppearance.setTexture( texture );
}
public static void setDefaultAppearance( String texture )
{
setDefaultAppearance( TextureLoader.getInstance().getTexture( texture ) );
}
public static Appearance getDefaultAppearance()
{
return ( defaultAppearance );
}
private org.xith3d.scenegraph.primitives.Cylinder gfxObject;
private float radius;
private float length;
/**
* {@inheritDoc}
*/
public final String getInfo()
{
return ( "A cylinder collideable. One can adjust its radius and length" );
}
/**
* {@inheritDoc}
*/
public final String getType()
{
return ( "Cylinder" );
}
/**
* {@inheritDoc}
*/
public org.xith3d.scenegraph.primitives.Cylinder getBaseGFX()
{
if ( gfxObject == null )
{
if ( defaultAppearance == null )
{
gfxObject = new org.xith3d.scenegraph.primitives.Cylinder( radius, length, 16, 16,
Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 );
}
else
{
gfxObject = new org.xith3d.scenegraph.primitives.Cylinder( radius, length, 16, 16, defaultAppearance.cloneNodeComponent( false ) );
}
StaticTransform.rotateX( gfxObject, org.openmali.FastMath.PI_HALF );
}
if ( gfxObject.getAppearance( true ).getPolygonAttributes() != null )
gfxObject.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.FILL );
return ( gfxObject );
}
/**
* {@inheritDoc}
*/
public org.xith3d.scenegraph.primitives.Cylinder getDebugGFX()
{
org.xith3d.scenegraph.primitives.Cylinder shape = getBaseGFX();
shape.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.LINE );
return ( shape );
}
/**
* Changes the radius of this Cylinder.
*
* @param radius the new radius
*/
public void setRadius( float radius )
{
if ( gfxObject != null )
{
final float q = radius / this.radius;
StaticTransform.scale( gfxObject, q, q, 1.0f );
}
this.radius = radius;
}
/**
* @return the radius of the Cylinder
*/
public final float getRadius()
{
return ( radius );
}
/**
* Changes the length of this Cylinder.
*
* @param length the new length
*/
public void setLength( float length )
{
if ( gfxObject != null )
{
final float q = length / this.length;
StaticTransform.scale( gfxObject, 1.0f, 1.0f, q );
}
this.length = length;
}
/**
* @return the length of the Cylinder
*/
public final float getLength()
{
return ( length );
}
/**
* Creates a new CylinderCollideable.
*
* @param eng
* @param radius
* @param length
*/
public CylinderCollideable( CollisionEngine eng, float radius, float length )
{
super( eng );
this.gfxObject = null;
this.radius = radius;
this.length = length;
}
}