/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.collision;
/*
* TODO: (Marvin) Amos, please check my followinf ideas/suggestions:
* Maybe there should be an int getter to retrieve a type indicator to check.
* Maybe there's a fixed set of possible SpaceTypes (not all necessarily
* supported by the used pysics engine). So they could be cept in an enum.
*/
/**
* A space type.
*
* Could be simple, hash, quadtree, octree, whatever. It's used
* mainly to determine collisions algorithms which are going to be
* employed.
*
* This class could be used in GUI tools, to get infos on space types
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class CollideableGroupType
{
/**
* @return The Class, that the group type corresponds to.
*/
public abstract Class<?> getGroupClass();
/**
* @return the name of the space type, it is, the one used to
* refer to it, in CollisionEngine. All camel-case, please !
*/
public abstract String getName();
/**
* @return a small description of how special is this space, and
* whatever extra features, it does have..
*/
public abstract String getInfo();
}