/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.physics.collision; /* * TODO: (Marvin) Amos, please check my followinf ideas/suggestions: * Maybe there should be an int getter to retrieve a type indicator to check. * Maybe there's a fixed set of possible SpaceTypes (not all necessarily * supported by the used pysics engine). So they could be cept in an enum. */ /** * A space type. * * Could be simple, hash, quadtree, octree, whatever. It's used * mainly to determine collisions algorithms which are going to be * employed. * * This class could be used in GUI tools, to get infos on space types * * @author Amos Wenger (aka BlueSky) * @author Marvin Froehlich (aka Qudus) */ public abstract class CollideableGroupType { /** * @return The Class, that the group type corresponds to. */ public abstract Class<?> getGroupClass(); /** * @return the name of the space type, it is, the one used to * refer to it, in CollisionEngine. All camel-case, please ! */ public abstract String getName(); /** * @return a small description of how special is this space, and * whatever extra features, it does have.. */ public abstract String getInfo(); }