/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.effects.bumpmapping; import java.io.IOException; import java.net.URL; import org.xith3d.loaders.shaders.impl.assembly.AssemblyShaderLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.AssemblyFragmentShader; import org.xith3d.scenegraph.AssemblyShaderProgramContext; import org.xith3d.scenegraph.AssemblyShaderProgram; import org.xith3d.scenegraph.AssemblyVertexShader; import org.xith3d.scenegraph.Shape3D; import org.xith3d.scenegraph.Texture; import org.xith3d.scenegraph.Geometry.Optimization; import org.xith3d.utility.geometry.TangentsFactory.TangentsStoreMode; /** * The BumpmappingFactory is capable of preparing a Shape3D for Bumpmapping. * the underlying methods to calculate tangets/bitangets and to load the * appropriate shaders are also public to use them for different perposes. * * @author Marvin Froehlich (aka Qudus) */ public class AssemblyBumpMappingFactory extends BumpMappingFactory { private static AssemblyVertexShader vertexProgram = null; private static AssemblyFragmentShader fragmentProgram = null; /** * @return the (cached) VertexProgram that calculates bumpmapping. * * @throws IOException */ public AssemblyVertexShader getVertexProgram() throws IOException { if ( vertexProgram != null ) return ( vertexProgram ); final ClassLoader loader = AssemblyBumpMappingFactory.class.getClassLoader(); URL url = loader.getResource( "resources/org/xith3d/shaders/bumpmapping/shader.bumpmapping.assemblyvert" ); vertexProgram = AssemblyShaderLoader.getInstance().loadVertexShader( url ); return ( vertexProgram ); } /** * @return the (cached) FragmentProgram that calculates bumpmapping. * * @throws IOException */ public AssemblyFragmentShader getFragmentProgram() throws IOException { if ( fragmentProgram != null ) return ( fragmentProgram ); final ClassLoader loader = AssemblyBumpMappingFactory.class.getClassLoader(); URL url = loader.getResource( "resources/org/xith3d/shaders/bumpmapping/shader.bumpmapping.assemblyfrag" ); fragmentProgram = AssemblyShaderLoader.getInstance().loadFragmentShader( url ); return ( fragmentProgram ); } /** * {@inheritDoc} */ @Override public void prepareForBumpMapping( Shape3D shape, Texture normalMapTex ) throws IOException { //((GeometryArray)shape.getGeometry()).calculateFaceNormals(); getTangentsFactory().calculateTangents( shape.getGeometry(), getTangentsStoreMode(), getStoreIndex1(), getStoreIndex2() ); if ( getTangentsStoreMode() == TangentsStoreMode.VERTEX_ATTRIBUTES ) { if ( shape.getGeometry().getOptimization() == Optimization.USE_DISPLAY_LISTS ) { // DisplayLists don't currently support vertex attributes! shape.getGeometry().setOptimization( Optimization.USE_VBOS ); } } Appearance app = shape.getAppearance( true ); app.setTexture( getNormalMapTextureUnit(), normalMapTex ); app.setShaderProgramContext( new AssemblyShaderProgramContext( new AssemblyShaderProgram( getVertexProgram(), getFragmentProgram() ) ) ); } public AssemblyBumpMappingFactory() { setTangentsStoreMode( TangentsStoreMode.TEXTURE_COORDINATES ); } }