/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.effects.textureprojection;
import java.io.IOException;
import org.jagatoo.opengl.enums.TexCoordGenMode;
import org.openmali.vecmath2.Vector4f;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.ProjectiveTextureUnit;
import org.xith3d.scenegraph.TexCoordGeneration;
/**
* This {@link TextureProjectionFactory} uses the fixed-function-pipeline
* to realize texture-projection.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class FixedFuncTextureProjectionFectory extends TextureProjectionFactory
{
private static TexCoordGeneration texGen = null;
/**
* @return the (cached) {@link TexCoordGeneration} that calculates the
* texture-coordinates for shadow-mapping.
*
* @throws IOException
*/
public TexCoordGeneration getTexCoordGeneration()
{
if ( texGen != null )
return ( texGen );
texGen = new TexCoordGeneration( TexCoordGenMode.EYE_LINEAR,
TexCoordGeneration.CoordMode.TEXTURE_COORDINATES_4
);
texGen.setPlaneR( new Vector4f( 0f, 0f, 1f, 0f ) );
texGen.setPlaneQ( new Vector4f( 0f, 0f, 0f, 1f ) );
return ( texGen );
}
/**
* {@inheritDoc}
*/
@Override
public void onProjectiveTextureApplied( Appearance app, ProjectiveTextureUnit projTU )
{
if ( app != null )
{
projTU.setTexCoordGeneration( getTexCoordGeneration() );
}
else
{
projTU.setTexCoordGeneration( null );
}
}
public FixedFuncTextureProjectionFectory()
{
}
}