/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.effects.textureprojection; import java.io.IOException; import org.jagatoo.opengl.enums.TexCoordGenMode; import org.openmali.vecmath2.Vector4f; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.ProjectiveTextureUnit; import org.xith3d.scenegraph.TexCoordGeneration; /** * This {@link TextureProjectionFactory} uses the fixed-function-pipeline * to realize texture-projection. * * @author Marvin Froehlich (aka Qudus) */ public class FixedFuncTextureProjectionFectory extends TextureProjectionFactory { private static TexCoordGeneration texGen = null; /** * @return the (cached) {@link TexCoordGeneration} that calculates the * texture-coordinates for shadow-mapping. * * @throws IOException */ public TexCoordGeneration getTexCoordGeneration() { if ( texGen != null ) return ( texGen ); texGen = new TexCoordGeneration( TexCoordGenMode.EYE_LINEAR, TexCoordGeneration.CoordMode.TEXTURE_COORDINATES_4 ); texGen.setPlaneR( new Vector4f( 0f, 0f, 1f, 0f ) ); texGen.setPlaneQ( new Vector4f( 0f, 0f, 0f, 1f ) ); return ( texGen ); } /** * {@inheritDoc} */ @Override public void onProjectiveTextureApplied( Appearance app, ProjectiveTextureUnit projTU ) { if ( app != null ) { projTU.setTexCoordGeneration( getTexCoordGeneration() ); } else { projTU.setTexCoordGeneration( null ); } } public FixedFuncTextureProjectionFectory() { } }