/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.openmali.types.twodee.Dim2f; import org.openmali.vecmath2.Colorf; import org.openmali.vecmath2.Point3f; import org.openmali.vecmath2.TexCoord2f; import org.openmali.vecmath2.Tuple2f; import org.openmali.vecmath2.Tuple3f; import org.openmali.vecmath2.Vector3f; import org.xith3d.loaders.texture.TextureLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.Texture; import org.xith3d.scenegraph.Texture.MipmapMode; /** * This is a simple, single textured rectangle implementation. Useful for * loading screens and Foreground objects. * * @author Marvin Froehlich (aka Qudus) */ public class Rectangle extends Quad { public static enum ZeroPointLocation { TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT; } private final Point3f[] coords; private final Vector3f offset; private ZeroPointLocation zpl; private final Dim2f size; /** * Sets the new texture-coordinates for this Rectangle. * * @param texLowerLeft the Lower-left texture coordinate * @param texUpperRight the Upper-right texture coordinate */ public void setTexturePosition( Tuple2f texLowerLeft, Tuple2f texUpperRight ) { TexCoord2f textureCoordinates[] = { new TexCoord2f( 0f, 0f ), new TexCoord2f( 1f, 0f ), new TexCoord2f( 1f, 1f ), new TexCoord2f( 0f, 1f ) }; if ( texLowerLeft != null ) { textureCoordinates[ 0 ].setS( texLowerLeft.getX() ); textureCoordinates[ 0 ].setT( texLowerLeft.getY() ); textureCoordinates[ 1 ].setT( texLowerLeft.getY() ); textureCoordinates[ 3 ].setS( texLowerLeft.getX() ); } if ( texUpperRight != null ) { textureCoordinates[ 1 ].setS( texUpperRight.getX() ); textureCoordinates[ 3 ].setT( texUpperRight.getY() ); textureCoordinates[ 2 ].setS( texUpperRight.getX() ); textureCoordinates[ 2 ].setT( texUpperRight.getY() ); } setTextureCoordinates( textureCoordinates ); } /** * Sets the new texture-coordinates for this Rectangle. * * @param texUpperRight the Upper-right texture coordinate */ public void setTexturePosition( Tuple2f texUpperRight ) { setTexturePosition( null, texUpperRight ); } /** * Sets the new Texture together with texture-coordinates for this Rectangle. * * @param texture the new Texture * @param texLowerLeft the Lower-left texture coordinate * @param texUpperRight the Upper-right texture coordinate */ public void setTexture( Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { if ( texture != null ) { setTexture( texture ); setTexturePosition( texLowerLeft, texUpperRight ); } else { Appearance app = getAppearance(); if ( app != null ) { app.setTexture( (Texture)null ); } } } /** * Sets the new Texture together with texture-coordinates for this Rectangle. * * @param texture the new Texture resource * @param texLowerLeft the Lower-left texture coordinate * @param texUpperRight the Upper-right texture coordinate */ public void setTexture( String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { setTexture( TextureLoader.getInstance().getTextureOrNull( texture, MipmapMode.MULTI_LEVEL_MIPMAP ), texLowerLeft, texUpperRight ); } /** * Sets the new Texture for this Rectangle. * * @param texture the new Texture resource */ @Override public void setTexture( String texture ) { setTexture( TextureLoader.getInstance().getTextureOrNull( texture, MipmapMode.MULTI_LEVEL_MIPMAP ) ); } /** * @return this Rectangle's Texture or null */ @Override public Texture getTexture() { if ( getAppearance() == null ) return ( null ); return ( getAppearance().getTexture() ); } protected static Tuple3f createPosition( float width, float height, ZeroPointLocation zpl, float zOffset, Vector3f result ) { float posX = 0f; switch ( zpl ) { case TOP_LEFT: case CENTER_LEFT: case BOTTOM_LEFT: posX = +width / 2f; break; case TOP_CENTER: case CENTER_CENTER: case BOTTOM_CENTER: posX = 0.0f; break; case TOP_RIGHT: case CENTER_RIGHT: case BOTTOM_RIGHT: posX = -width / 2f; break; } float posY = 0f; switch ( zpl ) { case TOP_LEFT: case TOP_CENTER: case TOP_RIGHT: posY = -height / 2f; break; case CENTER_LEFT: case CENTER_CENTER: case CENTER_RIGHT: posY = 0.0f; break; case BOTTOM_LEFT: case BOTTOM_CENTER: case BOTTOM_RIGHT: posY = +height / 2f; break; } result.set( posX, posY, zOffset ); return ( result ); } protected static Tuple3f createPosition( float width, float height, ZeroPointLocation zpl, Tuple3f offset ) { float posX = 0f; switch ( zpl ) { case TOP_LEFT: case CENTER_LEFT: case BOTTOM_LEFT: posX = +width / 2f; break; case TOP_CENTER: case CENTER_CENTER: case BOTTOM_CENTER: posX = 0.0f; break; case TOP_RIGHT: case CENTER_RIGHT: case BOTTOM_RIGHT: posX = -width / 2f; break; } float posY = 0f; switch ( zpl ) { case TOP_LEFT: case TOP_CENTER: case TOP_RIGHT: posY = -height / 2f; break; case CENTER_LEFT: case CENTER_CENTER: case CENTER_RIGHT: posY = 0.0f; break; case BOTTOM_LEFT: case BOTTOM_CENTER: case BOTTOM_RIGHT: posY = +height / 2f; break; } return ( new Point3f( offset.getX() + posX, offset.getY() + posY, offset.getZ() ) ); } /** * @return this Rectangle's size (<b>never manipulate it</b>) */ public Dim2f getSize() { return ( size ); } /** * @return this Rectangle's width */ public final float getWidth() { return ( size.getWidth() ); } /** * @return this Rectangle's height */ public final float getHeight() { return ( size.getHeight() ); } /** * Resizes and repositions the Rectangle. * * @param width the new width * @param height the new height * @param xOffset relative x-Location of the Rectangle * @param yOffset relative y-Location of the Rectangle * @param zOffset relative z-Location of the Rectangle */ public boolean resize( float width, float height, float xOffset, float yOffset, float zOffset ) { if ( ( width == size.getWidth() ) && ( height == size.getHeight() ) && ( xOffset == offset.getX() ) && ( yOffset == offset.getY() ) && ( zOffset == offset.getZ() ) ) return ( false ); offset.set( xOffset, yOffset, zOffset ); coords[ 0 ].set( xOffset - (width / 2f), yOffset - (height / 2f), zOffset ); coords[ 1 ].set( xOffset + (width / 2f), yOffset - (height / 2f), zOffset ); coords[ 2 ].set( xOffset + (width / 2f), yOffset + (height / 2f), zOffset ); coords[ 3 ].set( xOffset - (width / 2f), yOffset + (height / 2f), zOffset ); //getGeometry().setCoordinates( 0, coords ); setVertexCoords( coords ); this.size.set( width, height ); return ( true ); } /** * Resizes and repositions the Rectangle. * * @param width the new width * @param height the new height * @param offset the new relative position */ public final boolean resize( float width, float height, Tuple3f offset ) { return ( resize( width, height, offset.getX(), offset.getY(), offset.getZ() ) ); } /** * Resizes and repositions the Rectangle. * * @param width the new width * @param height the new height */ public final boolean resize( float width, float height ) { if ( zpl != null ) createPosition( width, height, zpl, offset.getZ(), offset ); return ( resize( width, height, offset ) ); } /** * Resizes and repositions the Rectangle. * * @param size the new size for the Rectangle * @param xOffset relative x-Location of the Rectangle * @param yOffset relative y-Location of the Rectangle * @param zOffset relative z-Location of the Rectangle */ public final boolean resize( Tuple2f size, float xOffset, float yOffset, float zOffset ) { return ( resize( size.getX(), size.getY(), xOffset, yOffset, zOffset ) ); } /** * Resizes and repositions the Rectangle. * * @param size the new size for the Rectangle * @param offset the new relative position */ public final boolean resize( Tuple2f size, Tuple3f offset ) { return ( resize( size.getX(), size.getY(), offset.getX(), offset.getY(), offset.getZ() ) ); } /** * Resizes and repositions the Rectangle. * * @param size the new size for the Rectangle */ public final boolean resize( Tuple2f size ) { return ( resize( size.getX(), size.getY(), offset ) ); } public static Point3f[] createVertexCoords( float width, float height, float offX, float offY, float offZ ) { Point3f[] coords = new Point3f[] { new Point3f( offX - (width / 2f), offY - (height / 2f), offZ ), new Point3f( offX + (width / 2f), offY - (height / 2f), offZ ), new Point3f( offX + (width / 2f), offY + (height / 2f), offZ ), new Point3f( offX - (width / 2f), offY + (height / 2f), offZ ) }; return ( coords ); } public static Point3f[] createVertexCoords( float width, float height, Tuple3f offset ) { if ( offset == null ) return ( createVertexCoords( width, height, 0.0f, 0.0f, 0.0f ) ); return ( createVertexCoords( width, height, offset.getX(), offset.getY(), offset.getZ() ) ); } public static TexCoord2f[] createTextureCoordinates( Tuple2f texLowerLeft, Tuple2f texUpperRight ) { TexCoord2f[] textureCoordinates = { new TexCoord2f( 0f, 0f ), new TexCoord2f( 1f, 0f ), new TexCoord2f( 1f, 1f ), new TexCoord2f( 0f, 1f ) }; if ( texLowerLeft != null ) { textureCoordinates[ 0 ].setS( texLowerLeft.getX() ); textureCoordinates[ 0 ].setT( texLowerLeft.getY() ); textureCoordinates[ 1 ].setT( texLowerLeft.getY() ); textureCoordinates[ 3 ].setS( texLowerLeft.getX() ); } if ( texUpperRight != null ) { textureCoordinates[ 1 ].setS( texUpperRight.getX() ); textureCoordinates[ 3 ].setT( texUpperRight.getY() ); textureCoordinates[ 2 ].setS( texUpperRight.getX() ); textureCoordinates[ 2 ].setT( texUpperRight.getY() ); } return ( textureCoordinates ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param generateNormals * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate * @param color the color for the ColoringAttributes */ private Rectangle( float width, float height, Tuple3f offset, boolean generateNormals, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { super( createVertexCoords( width, height, offset ), generateNormals, ( color == null ) ? createTextureCoordinates( texLowerLeft, texUpperRight ) : null, texture, color ); this.zpl = null; this.offset = new Vector3f( 0.0f, 0.0f, 0.0f ); if ( offset != null ) this.offset.set( offset ); this.coords = new Point3f[ getGeometry().getVertexCount() ]; for ( int i = 0; i < coords.length; i++ ) { coords[ i ] = new Point3f(); getGeometry().getCoordinate( i, coords[ i ] ); } this.size = new Dim2f( width, height ); } private Rectangle( float width, float height, Tuple3f offset, boolean generateNormals, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, offset, generateNormals, TextureLoader.getInstance().getTexture( texture ), texLowerLeft, texUpperRight, color ); } private Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, boolean generateNormals, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, createPosition( width, height, zpl, offset ), generateNormals, texture, texLowerLeft, texUpperRight, color ); this.zpl = zpl; } private Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, boolean generateNormals, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, createPosition( width, height, zpl, offset ), generateNormals, TextureLoader.getInstance().getTexture( texture ), texLowerLeft, texUpperRight, color ); this.zpl = zpl; } private Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, boolean generateNormals, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, createPosition( width, height, zpl, zOffset, new Vector3f() ), generateNormals, texture, texLowerLeft, texUpperRight, color ); this.zpl = zpl; } private Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, boolean generateNormals, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, createPosition( width, height, zpl, zOffset, new Vector3f() ), generateNormals, TextureLoader.getInstance().getTexture( texture ), texLowerLeft, texUpperRight, color ); this.zpl = zpl; } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate * @param color the color for the ColoringAttributes */ public Rectangle( float width, float height, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, offset, true, texture, texLowerLeft, texUpperRight, color ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate * @param color the color for the ColoringAttributes */ public Rectangle( float width, float height, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { this( width, height, offset, true, texture, texLowerLeft, texUpperRight, color ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, Texture texture ) { this( width, height, (Tuple3f)null, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, String texture ) { this( width, height, (Tuple3f)null, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, Tuple3f offset, String texture ) { this( width, height, offset, texture, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, float zOffset, String texture ) { this( width, height, new Tuple3f( 0f, 0f, zOffset ), true, texture, null, null, null ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle */ public Rectangle( float width, float height, float zOffset ) { this( width, height, new Tuple3f( 0f, 0f, zOffset ), (Texture)null, null, null, null ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset */ public Rectangle( float width, float height, Tuple3f offset ) { this( width, height, offset, (Texture)null, null, null, null ); } /** * Creates an untextured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle */ public Rectangle( float width, float height ) { this( width, height, null, (Texture)null, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, offset, texture, texLowerLeft, texUpperRight, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * * @deprecated please use {@link Rectangle#Rectangle(float, float, Texture)} */ @Deprecated public Rectangle( Texture texture, float width, float height ) { this( width, height, (Tuple3f)null, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, Tuple3f offset, Texture texture ) { this( width, height, offset, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, float zOffset, Texture texture ) { this( width, height, new Tuple3f( 0f, 0f, zOffset ), texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, float zOffset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, new Tuple3f( 0f, 0f, zOffset ), texture, texLowerLeft, texUpperRight, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, (Tuple3f)null, texture, texLowerLeft, texUpperRight, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, offset, texture, texLowerLeft, texUpperRight, null ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public Rectangle( float width, float height, Tuple3f offset, Colorf color ) { this( width, height, offset, (Texture)null, null, null, color ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public Rectangle( float width, float height, float zOffset, Colorf color ) { this( width, height, new Tuple3f( 0f, 0f, zOffset ), (Texture)null, null, null, color ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param color the color to use for colorin this Rectangle */ public Rectangle( float width, float height, Colorf color ) { this( width, height, null, (Texture)null, null, null, color ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) */ protected Rectangle( float width, float height, boolean generateNormals, ZeroPointLocation zpl, Texture texture ) { this( width, height, zpl, 0.0f, generateNormals, texture, null, null, (Colorf)null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, Texture texture ) { this( width, height, zpl, 0.0f, true, texture, null, null, (Colorf)null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, Texture texture ) { this( width, height, zpl, zOffset, true, texture, null, null, (Colorf)null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, ZeroPointLocation zpl, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, zpl, 0.0f, true, texture, texLowerLeft, texUpperRight, (Colorf)null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, zpl, zOffset, true, texture, texLowerLeft, texUpperRight, (Colorf)null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, String texture ) { this( width, height, zpl, 0.0f, true, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, String texture ) { this( width, height, zpl, zOffset, true, texture, null, null, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, ZeroPointLocation zpl, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, zpl, 0.0f, true, texture, texLowerLeft, texUpperRight, (Colorf)null ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle */ public Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset ) { this( width, height, zpl, zOffset, true, (Texture)null, null, null, (Colorf)null ); } /** * Creates an untextured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) */ public Rectangle( float width, float height, ZeroPointLocation zpl ) { this( width, height, zpl, 0.0f, true, (Texture)null, null, null, (Colorf)null ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public Rectangle( float width, float height, ZeroPointLocation zpl, float zOffset, Colorf color ) { this( width, height, zpl, zOffset, true, (Texture)null, null, null, color ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param color the color to use for colorin this Rectangle */ public Rectangle( float width, float height, ZeroPointLocation zpl, Colorf color ) { this( width, height, zpl, 0.0f, true, (Texture)null, null, null, color ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param color the color to use for coloring this Rectangle */ public Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Colorf color ) { this( width, height, zpl, offset, true, (Texture)null, null, null, color ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, String texture ) { this( width, height, zpl, offset, true, texture, null, null, null ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, zpl, offset, true, texture, texLowerLeft, texUpperRight, null ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Texture texture ) { this( width, height, zpl, offset, true, texture, null, null, null ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public Rectangle( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { this( width, height, zpl, offset, true, texture, texLowerLeft, texUpperRight, null ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate * @param color the color for the ColoringAttributes */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { return ( new Rectangle( width, height, offset, false, texture, texLowerLeft, texUpperRight, color ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate * @param color the color for the ColoringAttributes */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight, Colorf color ) { return ( new Rectangle( width, height, offset, false, texture, texLowerLeft, texUpperRight, color ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, Texture texture ) { return ( new Rectangle( width, height, (Tuple3f)null, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, String texture ) { return ( new Rectangle( width, height, (Tuple3f)null, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, String texture ) { return ( new Rectangle( width, height, offset, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, float zOffset, String texture ) { return ( new Rectangle( width, height, new Tuple3f( 0f, 0f, zOffset ), false, texture, null, null, null ) ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, float zOffset ) { return ( new Rectangle( width, height, new Tuple3f( 0f, 0f, zOffset ), false, (Texture)null, null, null, null ) ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset ) { return ( new Rectangle( width, height, offset, false, (Texture)null, null, null, null ) ); } /** * Creates an untextured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle */ public static final Rectangle createWithoutNormals( float width, float height ) { return ( new Rectangle( width, height, null, false, (Texture)null, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, offset, false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, Texture texture ) { return ( new Rectangle( width, height, offset, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, float zOffset, Texture texture ) { return ( new Rectangle( width, height, new Tuple3f( 0f, 0f, zOffset ), false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, float zOffset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, new Tuple3f( 0f, 0f, zOffset ), false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, (Tuple3f)null, false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param texture the texture * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, offset, false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param offset relative Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, Tuple3f offset, Colorf color ) { return ( new Rectangle( width, height, offset, false, (Texture)null, null, null, color ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zOffset relative z-Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, float zOffset, Colorf color ) { return ( new Rectangle( width, height, new Tuple3f( 0f, 0f, zOffset ), false, (Texture)null, null, null, color ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param color the color to use for colorin this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, Colorf color ) { return ( new Rectangle( width, height, null, false, (Texture)null, null, null, color ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Texture texture ) { return ( new Rectangle( width, height, zpl, 0.0f, false, texture, null, null, (Colorf)null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, float zOffset, Texture texture ) { return ( new Rectangle( width, height, zpl, zOffset, false, texture, null, null, (Colorf)null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, zpl, 0.0f, false, texture, texLowerLeft, texUpperRight, (Colorf)null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, float zOffset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, zpl, zOffset, false, texture, texLowerLeft, texUpperRight, (Colorf)null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, String texture ) { return ( new Rectangle( width, height, zpl, 0.0f, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, float zOffset, String texture ) { return ( new Rectangle( width, height, zpl, zOffset, false, texture, null, null, null ) ); } /** * Creates a textured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, zpl, 0f, false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates an untextured Rectangle without alpha channel. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, float zOffset ) { return ( new Rectangle( width, height, zpl, 0f, false, (Texture)null, null, null, null ) ); } /** * Creates an untextured Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl ) { return ( new Rectangle( width, height, zpl, 0f, false, (Texture)null, null, null, null ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param zOffset relative z-Location of the Rectangle * @param color the color to use for colorin this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, float zOffset, Colorf color ) { return ( new Rectangle( width, height, zpl, zOffset, false, (Texture)null, null, null, color ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param color the color to use for colorin this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Colorf color ) { return ( new Rectangle( width, height, zpl, 0f, false, (Texture)null, null, null, color ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param color the color to use for coloring this Rectangle */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Colorf color ) { return ( new Rectangle( width, height, zpl, offset, false, (Texture)null, null, null, color ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Tuple3f offset, String texture ) { return ( new Rectangle( width, height, zpl, offset, false, texture, null, null, null ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Tuple3f offset, String texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, offset, false, texture, texLowerLeft, texUpperRight, null ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Texture texture ) { return ( new Rectangle( width, height, zpl, offset, false, texture, null, null, null ) ); } /** * Creates an untextured, but colored Rectangle. * * @param width width of the Rectangle * @param height height of the Rectangle * @param zpl the location of the point (0, 0, 0) * @param offset relative Location of the Rectangle * @param texture the name of the texture (loaded with the TextureLoader) * @param texLowerLeft Lower-left texture coordinate * @param texUpperRight Upper-right texture coordinate */ public static final Rectangle createWithoutNormals( float width, float height, ZeroPointLocation zpl, Tuple3f offset, Texture texture, Tuple2f texLowerLeft, Tuple2f texUpperRight ) { return ( new Rectangle( width, height, zpl, offset, false, texture, texLowerLeft, texUpperRight, null ) ); } }