/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.jagatoo.opengl.enums.ShadeModel;
import org.openmali.vecmath2.Colorf;
import org.xith3d.render.CanvasPeer;
import org.xith3d.render.states.StateNode;
import org.xith3d.render.states.StateTrackable;
import org.xith3d.utility.comparator.ComparatorHelper;
/**
* ColoringAttributes defines attributes that apply to color mapping.
* Coloring attributes also may define some of the material colors if used in conjunction
* with lit objects and materials with color target set to something else than NONE.
*
* @author David Yazel
* @author Marvin Froehlich (aka Qudus)
*/
public class ColoringAttributes extends NodeComponent implements StateTrackable<ColoringAttributes>
{
/**
* @see ShadeModel#FLAT
*/
public static final ShadeModel SHADE_FLAT = ShadeModel.FLAT;
/**
* @see ShadeModel#GOURAUD
*/
public static final ShadeModel SHADE_GOURAUD = ShadeModel.GOURAUD;
/**
* @see ShadeModel#FASTEST
*/
public static final ShadeModel FASTEST = ShadeModel.FASTEST;
/**
* @see ShadeModel#NICEST
*/
public static final ShadeModel NICEST = ShadeModel.NICEST;
/**
* The desired color.
*/
private final Colorf color = new Colorf( 1f, 1f, 1f );
/**
* The desired shade model.
*/
private ShadeModel shadeModel = ShadeModel.GOURAUD;
private StateNode stateNode = null;
private long stateId = -1L;
/**
* Sets the color.
*/
public final void setColor( float r, float g, float b )
{
this.color.set( r, g, b );
setChanged( true );
}
/**
* Sets the color.
*/
public final void setColor( Colorf color )
{
this.color.set( color );
setChanged( true );
}
/**
* @return the color.
*/
public final Colorf getColor( Colorf color )
{
color.set( this.color );
return ( color );
}
/**
* @return the color.
*/
public final Colorf getColor()
{
return ( color.getReadOnly() );
}
/**
* Sets the shade model.
*/
public final void setShadeModel( ShadeModel model )
{
shadeModel = model;
setChanged( true );
}
/**
* @return the shade model.
*/
public final ShadeModel getShadeModel()
{
return ( shadeModel );
}
public final void setStateNode( StateNode node )
{
this.stateNode = node;
this.stateId = node.getId();
}
public final StateNode getStateNode()
{
return ( stateNode );
}
public final long getStateId()
{
return ( stateId );
}
public ColoringAttributes getCopy()
{
return ( cloneNodeComponent( true ) );
}
@Override
public boolean equals( Object o )
{
if ( this == o )
return ( true );
if ( !( o instanceof ColoringAttributes ) )
return ( false );
ColoringAttributes co = (ColoringAttributes)o;
if ( ComparatorHelper.compare( color, co.color ) != 0 )
return ( false );
if ( shadeModel != co.shadeModel )
return ( false );
return ( true );
}
public int compareTo( ColoringAttributes o )
{
if ( this == o )
return ( 0 );
int val = ComparatorHelper.compare( color, o.color );
if ( val != 0 )
return val;
if ( shadeModel.ordinal() < o.shadeModel.ordinal() )
return ( -1 );
else if ( shadeModel.ordinal() > o.shadeModel.ordinal() )
return ( 1 );
else
return ( 0 );
}
/**
* {@inheritDoc}
*/
@Override
protected void duplicateNodeComponent( NodeComponent original, boolean forceDuplicate )
{
super.duplicateNodeComponent( original, forceDuplicate );
ColoringAttributes o = (ColoringAttributes)original;
setColor( o.getColor() );
setShadeModel( o.getShadeModel() );
}
/**
* {@inheritDoc}
*/
@Override
public ColoringAttributes cloneNodeComponent( boolean forceDuplicate )
{
ColoringAttributes ca = new ColoringAttributes();
ca.duplicateNodeComponent( this, forceDuplicate );
return ( ca );
}
/**
* {@inheritDoc}
*/
@Override
public void freeOpenGLResources( CanvasPeer canvasPeer )
{
}
/**
* Constructs a new ColoringAttributes object.
*/
public ColoringAttributes()
{
super( false );
}
/**
* Constructs a new ColoringAttributes object with the specified color.
*/
public ColoringAttributes( float r, float g, float b, ShadeModel shadeModel )
{
this();
this.color.set( r, g, b );
this.shadeModel = shadeModel;
}
/**
* Constructs a new ColoringAttributes object with the specified color.
*/
public ColoringAttributes( float r, float g, float b )
{
this( r, g, b, ShadeModel.GOURAUD );
}
/**
* Constructs a new ColoringAttributes object with the specified color.
*/
public ColoringAttributes( Colorf color, ShadeModel shadeModel )
{
this( color.getRed(), color.getGreen(), color.getBlue(), shadeModel );
}
/**
* Constructs a new ColoringAttributes object with the specified color.
*/
public ColoringAttributes( Colorf color )
{
this( color.getRed(), color.getGreen(), color.getBlue() );
}
/**
* Constructs a new ColoringAttributes object with the specified color.
*/
public ColoringAttributes( ShadeModel shadeModel )
{
this( Colorf.WHITE, shadeModel );
}
}