/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.input.modules.fpih; import java.util.ArrayList; import org.openmali.FastMath; import org.xith3d.input.FirstPersonInputHandler; /** * This config can be used to fully setup a {@link FirstPersonInputHandler}. * * @author Marvin Froehlich (aka Qudus) */ public class FPIHConfig { public static final float DEFAULT_MOUSE_X_SPEED = 1.0f; public static final float DEFAULT_MOUSE_Y_SPEED = 1.0f; public static final boolean DEFAULT_MOUSE_Y_INVERTED = true; public static final float DEFAULT_MOVEMENT_FORWARD_SPEED = 1.0f; public static final float DEFAULT_MOVEMENT_BACKWARD_SPEED = 1.0f; public static final float DEFAULT_MOVEMENT_SIDEWARD_SPEED = 1.0f; public static final float DEFAULT_MAX_ANGLE_UP_DOWN = FastMath.toRad( 80.0f ); private float mouseXSpeed = DEFAULT_MOUSE_X_SPEED; private float mouseYSpeed = DEFAULT_MOUSE_Y_SPEED; private float movementSpeedForward = DEFAULT_MOVEMENT_FORWARD_SPEED; private float movementSpeedBackward = DEFAULT_MOVEMENT_BACKWARD_SPEED; private float movementSpeedSideward = DEFAULT_MOVEMENT_SIDEWARD_SPEED; private final ArrayList< FPIHConfigListener > listeners = new ArrayList< FPIHConfigListener >(); public void addListener( FPIHConfigListener l ) { listeners.add( l ); } public void removeListener( FPIHConfigListener l ) { listeners.remove( l ); } protected void onSettingChanged( String setting, float oldValue, float value ) { for ( int i = 0; i < listeners.size(); i++ ) { listeners.get( i ).onSettingChanged( setting, oldValue, value ); } } /** * Sets the mouse movement speed for the x-axis. * * @param speedX the new speed for the x-axis */ public void setMouseXSpeed( float speedX ) { final float oldValue = this.mouseXSpeed; this.mouseXSpeed = speedX; if ( speedX != oldValue ) { onSettingChanged( "MouseXSpeed", oldValue, speedX ); } } /** * @return the mouse movement speed for the x-axis */ public final float getMouseXSpeed() { return ( mouseXSpeed ); } /** * Sets the mouse movement speed for the y-axis. * * @param speedY the new speed for the y-axis */ public void setMouseYSpeed( float speedY ) { final float oldValue = this.mouseYSpeed; this.mouseYSpeed = speedY; if ( speedY != oldValue ) { onSettingChanged( "MouseYSpeed", oldValue, speedY ); } } /** * @return the mouse movement speed for the y-axis */ public final float getMouseYSpeed() { return ( mouseYSpeed ); } /** * Flips the mouse-y-axis movement.<br> * This is the same as<br> * <code> * setMouseSpeedY( -getMouseSpeedY() ); * </code> */ public void flipMouseYAxis() { setMouseYSpeed( -getMouseYSpeed() ); } /** * @return the speed the player moves by forward and backward. */ public final float getMovementSpeed() { return ( (movementSpeedForward + movementSpeedBackward + movementSpeedSideward) / 3.0f ); } /** * Sets the speed the player moves by forward. * * @param speed the new (forward) moving speed */ public void setMovementSpeedForward( float speed ) { final float oldValue = this.movementSpeedForward; this.movementSpeedForward = speed; if ( speed != oldValue ) { onSettingChanged( "MovementSpeedForward", oldValue, speed ); } } /** * @return the speed the player moves by forward. */ public final float getMovementSpeedForward() { return ( movementSpeedForward ); } /** * Sets the speed the player moves by backward. * * @param speed the new (backward) moving speed */ public void setMovementSpeedBackward( float speed ) { final float oldValue = this.movementSpeedBackward; this.movementSpeedBackward = speed; if ( speed != oldValue ) { onSettingChanged( "MovementSpeedBackward", oldValue, speed ); } } /** * @return the speed the player moves by backward. */ public final float getMovementSpeedBackward() { return ( movementSpeedBackward ); } /** * Sets the speed the player moves by sideward. * * @param speed the new (sideward) moving speed */ public void setMovementSpeedSideward( float speed ) { final float oldValue = this.movementSpeedSideward; this.movementSpeedSideward = speed; if ( speed != oldValue ) { onSettingChanged( "MovementSpeedSideward", oldValue, speed ); } } /** * @return the speed the player moves by sideward. */ public final float getMovementSpeedSideward() { return ( movementSpeedSideward ); } /** * Sets the speed the player moves by forward and backward. * * @param speed the new moving speed */ public void setMovementSpeed( float speed ) { final float oldValueForward = this.movementSpeedForward; final float oldValueBackward = this.movementSpeedBackward; final float oldValueSideward = this.movementSpeedSideward; this.movementSpeedForward = speed; this.movementSpeedBackward = speed; this.movementSpeedSideward = speed; if ( ( speed != oldValueForward ) || ( speed != oldValueBackward ) || ( speed != oldValueSideward ) ) { onSettingChanged( "MovementSpeed", ( oldValueForward + oldValueBackward + oldValueSideward ) / 3f, speed ); } } /** * Creates a new FPIHConfig. * * @param mouseXSpeed the new x-axis mouse speed * @param mouseYSpeed the new y-axis mouse speed * @param movementSpeedForeward the new foreward movement speed * @param movementSpeedBackward the new backward movement speed * @param movementSpeedSideward the new sideward movement speed */ public FPIHConfig( float mouseXSpeed, float mouseYSpeed, float movementSpeedForeward, float movementSpeedBackward, float movementSpeedSideward ) { this.setMouseXSpeed( mouseXSpeed ); this.setMouseYSpeed( mouseYSpeed ); this.setMovementSpeedForward( movementSpeedForeward ); this.setMovementSpeedBackward( movementSpeedBackward ); this.setMovementSpeedSideward( movementSpeedSideward ); } /** * Creates a new FPIHConfig. * * @param mouseXSpeed the new x-axis mouse speed * @param mouseYSpeed the new y-axis mouse speed * @param movementSpeed the new movement speed */ public FPIHConfig( float mouseXSpeed, float mouseYSpeed, float movementSpeed ) { this( mouseXSpeed, mouseYSpeed, movementSpeed, movementSpeed, movementSpeed ); } /** * Creates a new FPIHConfig. */ public FPIHConfig() { this( DEFAULT_MOUSE_X_SPEED, DEFAULT_MOUSE_Y_INVERTED ? -DEFAULT_MOUSE_Y_SPEED : DEFAULT_MOUSE_Y_SPEED, DEFAULT_MOVEMENT_FORWARD_SPEED, DEFAULT_MOVEMENT_BACKWARD_SPEED, DEFAULT_MOVEMENT_SIDEWARD_SPEED ); } }