/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.collision.collideable;
import org.jagatoo.opengl.enums.DrawMode;
import org.openmali.vecmath2.Point3f;
import org.openmali.vecmath2.Tuple3f;
import org.xith3d.loaders.texture.TextureLoader;
import org.xith3d.physics.collision.CollideableBase;
import org.xith3d.physics.collision.CollisionEngine;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.IndexedTriangleArray;
import org.xith3d.scenegraph.Shape3D;
import org.xith3d.scenegraph.Texture;
/**
* A triangle mesh collideable.
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class TriMeshCollideable extends CollideableBase
{
private static Appearance defaultAppearance = null;
public static void setDefaultAppearance( Appearance app )
{
defaultAppearance = app;
}
public static void setDefaultAppearance( Texture texture )
{
if ( defaultAppearance == null )
{
defaultAppearance = new Appearance();
}
defaultAppearance.setTexture( texture );
}
public static void setDefaultAppearance( String texture )
{
setDefaultAppearance( TextureLoader.getInstance().getTexture( texture ) );
}
public static Appearance getDefaultAppearance()
{
return ( defaultAppearance );
}
private org.xith3d.scenegraph.Shape3D gfxObject;
/**
* {@inheritDoc}
*/
public final String getInfo()
{
return ( "A triangle mesh collideable. Its shape is defined by a set of coordinates (and optionally indices)" );
}
/**
* {@inheritDoc}
*/
public final String getType()
{
return ( "TriMesh" );
}
/**
* {@inheritDoc}
*/
public Shape3D getBaseGFX()
{
if ( gfxObject == null )
{
IndexedTriangleArray geom = new IndexedTriangleArray( getVertexCount(), getIndexCount() );
geom.setCoordinates( 0, getVerticesFloats() );
geom.setIndex( getIndices() );
if ( defaultAppearance == null )
{
gfxObject = new Shape3D( geom, null );
}
else
{
gfxObject = new Shape3D( geom, defaultAppearance.cloneNodeComponent( false ) );
}
}
if ( gfxObject.getAppearance( true ).getPolygonAttributes() != null )
gfxObject.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.FILL );
return ( gfxObject );
}
/**
* {@inheritDoc}
*/
public Shape3D getDebugGFX()
{
Shape3D shape = getBaseGFX();
shape.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.LINE );
return ( shape );
}
/**
* @return the vertex data with which this TriMesh has been initialized,
* or null if the init() method hasn't been called yet.
*/
public abstract float[] getVerticesFloats();
public abstract int getVertexCount();
public abstract void getVertex( int i, Tuple3f coord );
/**
* @return the vertex data with which this TriMesh has been initialized,
* or null if the init() method hasn't been called yet.
* Note that these vertices are just like a "library of vertices" that are
* referred by indices. If you wanted the list of vertices that are really
* detected for collision, you need to loop through the indices array and take
* the referred vertices.
*/
public abstract Point3f[] getVertices();
/**
* @return the number of vertices
*/
public abstract int getIndexCount();
public abstract int getIndex( int i );
/**
* @return the index data with which this TriMesh has been initialized,
* or null if the init() method hasn't been called yet.
*/
public abstract int[] getIndices();
/**
* Creates a new TriMesh from vertex data. Three points (referenced by their indices)
* make a triangle.
*
* @param eng
*/
public TriMeshCollideable( CollisionEngine eng )
{
super( eng );
// To avoid lots of casts
this.gfxObject = null;
}
}