/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.lwjgl; import org.lwjgl.LWJGLException; import org.lwjgl.opengl.Display; import org.xith3d.render.config.DisplayMode; import org.xith3d.render.config.DisplayModeSelector; import org.xith3d.render.config.OpenGLLayer; /** * DisplayModeSelector implementation for LWJGL.<br> * If you want to know, which DisplayModes are awailable on your System and * for a specific OpenGLLayer, make use of it.<br> * <br> * Instantiate it by invoking the static getImplementation() method. * * @see DisplayModeSelector#getImplementation(org.xith3d.render.config.OpenGLLayer) * * @author Marvin Froehlich (aka Qudus) */ public class DisplayModeSelectorNativeImpl extends DisplayModeSelector { private static final OpenGLLayer OPENGL_LAYER = OpenGLLayer.LWJGL; private static DisplayMode[] cachedModes = null; /** * {@inheritDoc} */ @Override public DisplayMode[] getAvailableModes() { if ( cachedModes != null ) return ( cachedModes ); org.lwjgl.opengl.DisplayMode[] lwjglModes; try { lwjglModes = Display.getAvailableDisplayModes(); } catch ( LWJGLException e ) { return ( new DisplayMode[ 0 ] ); } DisplayMode[] modes = new DisplayMode[ lwjglModes.length ]; for ( int i = 0; i < lwjglModes.length; i++ ) { modes[ i ] = new DisplayMode( OPENGL_LAYER, lwjglModes[ i ], lwjglModes[ i ].getWidth(), lwjglModes[ i ].getHeight(), lwjglModes[ i ].getBitsPerPixel(), lwjglModes[ i ].getFrequency() ); } sortModes( modes ); cachedModes = modes; return ( modes ); } }