/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render;
import org.xith3d.render.states.StateUnit;
import org.xith3d.render.states.units.StateUnitPeer;
/**
* A ShaderRegistry maintains all ShaderPeer implementations used by the
* rendering implementation.
*
* @author David Yazel
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class StateUnitPeerRegistry
{
protected final StateUnitPeer[] peerMap = new StateUnitPeer[ StateUnit.MAX_STATE_TYPES ];
protected final RenderAtomPeer[] atomMap = new RenderAtomPeer[ StateUnit.MAX_ATOM_TYPES ];
/**
* Registers an API specific rendering peer. An appearance shader could be
* implemented differently in LWJGL and JOGL.
*
* @param stateUnitType
* @param stateUnitPeer
*/
protected void registerStateUnitPeer( int stateUnitType, StateUnitPeer stateUnitPeer )
{
peerMap[ stateUnitType ] = stateUnitPeer;
}
/**
* The RenderAtomPeer implements the API specific commands necessary to
* render the geometry. For example a GeometryArray.
*
* @param atomType
* @param atomPeer
*/
protected void registerAtomRenderer( int atomType, RenderAtomPeer atomPeer )
{
atomMap[ atomType ] = atomPeer;
}
/**
* @return the StateUnitPeer for this StateUnit. The first time we hit a stateType
* we have not seen yet this will need to lookup the class and
* assign it to the state type. Subsequent times it is a quick
* lookup.
*
* @param stateUnitType
*/
public final StateUnitPeer getStateUnitPeer( int stateUnitType )
{
return ( peerMap[ stateUnitType ] );
}
/**
* @return the RenderAtomPeer for this atom. The first time we hit a
* stateType we have not seen yet this will need to lookup the class
* and assign it to the state type. Subsequent times it is a quick
* lookup.
*
* @param atomStateType
*/
public final RenderAtomPeer getRenderAtomPeer( int atomStateType )
{
return ( atomMap[ atomStateType ] );
}
public StateUnitPeerRegistry()
{
}
}