/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render; import org.xith3d.render.states.StateUnit; import org.xith3d.render.states.units.StateUnitPeer; /** * A ShaderRegistry maintains all ShaderPeer implementations used by the * rendering implementation. * * @author David Yazel * @author Marvin Froehlich (aka Qudus) */ public abstract class StateUnitPeerRegistry { protected final StateUnitPeer[] peerMap = new StateUnitPeer[ StateUnit.MAX_STATE_TYPES ]; protected final RenderAtomPeer[] atomMap = new RenderAtomPeer[ StateUnit.MAX_ATOM_TYPES ]; /** * Registers an API specific rendering peer. An appearance shader could be * implemented differently in LWJGL and JOGL. * * @param stateUnitType * @param stateUnitPeer */ protected void registerStateUnitPeer( int stateUnitType, StateUnitPeer stateUnitPeer ) { peerMap[ stateUnitType ] = stateUnitPeer; } /** * The RenderAtomPeer implements the API specific commands necessary to * render the geometry. For example a GeometryArray. * * @param atomType * @param atomPeer */ protected void registerAtomRenderer( int atomType, RenderAtomPeer atomPeer ) { atomMap[ atomType ] = atomPeer; } /** * @return the StateUnitPeer for this StateUnit. The first time we hit a stateType * we have not seen yet this will need to lookup the class and * assign it to the state type. Subsequent times it is a quick * lookup. * * @param stateUnitType */ public final StateUnitPeer getStateUnitPeer( int stateUnitType ) { return ( peerMap[ stateUnitType ] ); } /** * @return the RenderAtomPeer for this atom. The first time we hit a * stateType we have not seen yet this will need to lookup the class * and assign it to the state type. Subsequent times it is a quick * lookup. * * @param atomStateType */ public final RenderAtomPeer getRenderAtomPeer( int atomStateType ) { return ( atomMap[ atomStateType ] ); } public StateUnitPeerRegistry() { } }