/* * Copyright 2008 Network Engine for Objects in Lund AB [neotechnology.com] * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.neo4j.graphalgo.impl.shortestpath; import java.util.List; import org.neo4j.graphdb.Direction; import org.neo4j.graphdb.Node; import org.neo4j.graphdb.PropertyContainer; import org.neo4j.graphdb.Relationship; import org.neo4j.graphdb.RelationshipType; /** * An object implementing this encapsulates an algorithm able to solve the * single source single sink shortest path problem. I.e. it can find the * shortest path(s) between two given nodes in a network. * @author Patrik Larsson * @param <CostType> * The datatype the edge weights are represented by. */ public interface SingleSourceSingleSinkShortestPath<CostType> { /** * This resets the calculation if we for some reason would like to redo it. */ public void reset(); /** * This sets the start node. The found paths will start in this node. * @param node * The start node. */ public void setStartNode( Node node ); /** * This sets the end node. The found paths will end in this node. * @param node * The end node. */ public void setEndNode( Node node ); /** * A call to this will run the algorithm to find a single shortest path, if * not already done, and return it as an alternating list of * Node/Relationship. * @return The path as an alternating list of Node/Relationship. */ public List<PropertyContainer> getPath(); /** * A call to this will run the algorithm to find a single shortest path, if * not already done, and return it as a list of nodes. * @return The path as a list of nodes. */ public List<Node> getPathAsNodes(); /** * A call to this will run the algorithm to find a single shortest path, if * not already done, and return it as a list of Relationships. * @return The path as a list of Relationships. */ public List<Relationship> getPathAsRelationships(); /** * A call to this will run the algorithm to find all shortest paths, if not * already done, and return them as alternating lists of Node/Relationship. * @return A list of the paths as alternating lists of Node/Relationship. */ public List<List<PropertyContainer>> getPaths(); /** * A call to this will run the algorithm to find all shortest paths, if not * already done, and return them as lists of nodes. * @return A list of the paths as lists of nodes. */ public List<List<Node>> getPathsAsNodes(); /** * A call to this will run the algorithm to find all shortest paths, if not * already done, and return them as lists of relationships. * @return A list of the paths as lists of relationships. */ public List<List<Relationship>> getPathsAsRelationships(); /** * A call to this will run the algorithm to find the cost for the shortest * paths between the start node and the end node, if not calculated before. * This will usually find a single shortest path. * @return The total weight of the shortest path(s). */ public CostType getCost(); /** * This can be used to retrieve the Direction in which relationships should * be in the shortest path(s). * @return The direction. */ public Direction getDirection(); /** * This can be used to retrieve the types of relationships that are * traversed. * @return The relationship type(s). */ public RelationshipType[] getRelationshipTypes(); }