/* * Copyright 2008 Network Engine for Objects in Lund AB [neotechnology.com] * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.neo4j.graphalgo; import org.neo4j.graphdb.Direction; import org.neo4j.graphdb.Relationship; /** * In order to make the solving of shortest path problems as general as * possible, the algorithms accept objects handling all relevant tasks regarding * costs of paths. This allows the user to represent the costs in any possible * way, and to calculate them in any way. The usual case is numbers that we just * add together, but what if we have for example factors we would like to * multiply instead? This is handled by this system, which works as follows. A * CostEvaluator is used to get the cost for a single relationship. These costs * are then added through a CostAccumulator. Costs for alternative paths are * compared with a common java.util.Comparator. * * @author Patrik Larsson * @param <T> The data type the edge weights are represented by. */ public interface CostEvaluator<T> { /** * This is the general method for looking up costs for relationships. This * can do anything, like looking up a property or running some small * calculation. * * @param relationship * @param direction The direction in which the relationship is being * evaluated, either {@link Direction#INCOMING} or * {@link Direction#OUTGOING}. * @return The cost for this edge/relationship */ T getCost( Relationship relationship, Direction direction ); }