/** * Copyright 2010 The ForPlay Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package forplay.bench.core; import static forplay.core.ForPlay.*; import forplay.core.Game; import forplay.core.GroupLayer; import forplay.core.Keyboard; import forplay.core.Pointer; public class Bench implements Game, Keyboard.Listener, Pointer.Listener { private static final TimeTest[] TESTS = new TimeTest[] { new SurfaceTimeTest(), new LayerTimeTest(), }; private GroupLayer benchLayer; private int curTextIndex = -1; private TimeTest curTest; @Override public void init() { graphics().setSize(800, 600); nextTest(); } @Override public void update(float delta) { } @Override public void paint(float alpha) { if (curTest != null) { curTest.paint(); if (curTest.done()) { nextTest(); } } } @Override public void onPointerStart(float x, float y) { } @Override public void onPointerEnd(float x, float y) { } @Override public void onPointerDrag(float x, float y) { } @Override public void onKeyDown(int keyCode) { } @Override public void onKeyUp(int keyCode) { } @Override public int updateRate() { return 33; } private void cleanup() { if (curTest != null) { curTest.cleanup(); graphics().rootLayer().remove(benchLayer); } benchLayer = graphics().createGroupLayer(); graphics().rootLayer().add(benchLayer); } private void nextTest() { cleanup(); if (++curTextIndex == TESTS.length) { for (TimeTest test : TESTS) { log().info(test.getClass().getName() + " : " + test.score()); } curTest = null; return; } curTest = TESTS[curTextIndex]; curTest.init(benchLayer); } }