/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.joints.JointDef; import org.jbox2d.dynamics.joints.JointType; /** * Created at 3:38:52 AM Jan 15, 2011 */ /** * @author Daniel Murphy */ public class WeldJointDef extends JointDef { /** * The local anchor point relative to body1's origin. */ public final Vec2 localAnchorA; /** * The local anchor point relative to body2's origin. */ public final Vec2 localAnchorB; /** * The body2 angle minus body1 angle in the reference state (radians). */ public float referenceAngle; public WeldJointDef(){ type = JointType.WELD; localAnchorA = new Vec2(); localAnchorB = new Vec2(); referenceAngle = 0.0f; } /** * Initialize the bodies, anchors, and reference angle using a world * anchor point. * @param bA * @param bB * @param anchor */ public void initialize(Body bA, Body bB, Vec2 anchor){ bodyA = bA; bodyB = bB; bodyA.getLocalPointToOut(anchor, localAnchorA); bodyB.getLocalPointToOut(anchor, localAnchorB); referenceAngle = bodyB.getAngle() - bodyA.getAngle(); } }