/**
* Copyright 2010 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package forplay.sample.cute.core;
import forplay.core.Image;
import forplay.sample.cute.core.CuteWorld.Stack;
public class CuteObject {
public Image img;
public double oldx, oldy, oldz;
public double x, y, z;
public double vx, vy, vz;
public double ax, ay, az;
public double r;
Stack stack;
int lastUpdated;
boolean resting;
public CuteObject(Image img) {
this.img = img;
}
public boolean isResting() {
return resting;
}
public void setAcceleration(double ax, double ay, double az) {
this.ax = ax;
this.ay = ay;
this.az = az;
}
public void setPos(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
public void setVelocity(double vx, double vy, double vz) {
this.vx = vx;
this.vy = vy;
this.vz = vz;
}
public void saveOldPos() {
this.oldx = x;
this.oldy = y;
this.oldz = z;
}
public double x(double alpha) {
return x * alpha + oldx * (1.0f - alpha);
}
public double y(double alpha) {
return y * alpha + oldy * (1.0f - alpha);
}
public double z(double alpha) {
return z * alpha + oldz * (1.0f - alpha);
}
}