/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.common; // updated to rev 100 /** * @author Daniel Murphy */ public class Vec3 { public float x, y, z; public Vec3() { x = y = z = 0f; } public Vec3(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; } public Vec3(Vec3 argCopy) { x = argCopy.x; y = argCopy.y; z = argCopy.z; } public Vec3 set(Vec3 argVec) { x = argVec.x; y = argVec.y; z = argVec.z; return this; } public Vec3 set(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; return this; } public Vec3 addLocal(Vec3 argVec) { x += argVec.x; y += argVec.y; z += argVec.z; return this; } public Vec3 add(Vec3 argVec) { return new Vec3(x + argVec.x, y + argVec.y, z + argVec.z); } public Vec3 subLocal(Vec3 argVec) { x -= argVec.x; y -= argVec.y; z -= argVec.z; return this; } public Vec3 sub(Vec3 argVec) { return new Vec3(x - argVec.x, y - argVec.y, z - argVec.z); } public Vec3 mulLocal(float argScalar) { x *= argScalar; y *= argScalar; z *= argScalar; return this; } public Vec3 mul(float argScalar) { return new Vec3(x * argScalar, y * argScalar, z * argScalar); } public Vec3 negate() { return new Vec3(-x, -y, -z); } public Vec3 negateLocal() { x = -x; y = -y; z = -z; return this; } public void setZero() { x = 0; y = 0; z = 0; } public Vec3 clone() { return new Vec3(this); } public String toString() { return "(" + x + "," + y + "," + z + ")"; } /** * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; //TODO(pruggia): better hashcode //JBOX2DCODE: result = prime * result + Float.floatToIntBits(x); //JBOX2DCODE: result = prime * result + Float.floatToIntBits(y); //JBOX2DCODE: result = prime * result + Float.floatToIntBits(z); result = prime * result + (int) x; result = prime * result + (int) y; result = prime * result + (int) z; return result; } /** * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Vec3 other = (Vec3) obj; //TODO(pruggia): better equality //JBOX2DCODE: if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) if (x != other.x) return false; //JBOX2DCODE: if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) if (y != other.y) return false; //JBOX2DCODE: if (Float.floatToIntBits(z) != Float.floatToIntBits(other.z)) if (z != other.z) return false; return true; } public final static float dot(Vec3 a, Vec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } public final static Vec3 cross(Vec3 a, Vec3 b) { return new Vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } public final static void crossToOut(Vec3 a, Vec3 b, Vec3 out) { final float tempy = a.z * b.x - a.x * b.z; final float tempz = a.x * b.y - a.y * b.x; out.x = a.y * b.z - a.z * b.y; out.y = tempy; out.z = tempz; } }