/** * Copyright 2011 The ForPlay Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package forplay.sample.noise.core; import forplay.core.ForPlay; import forplay.core.Game; import forplay.core.Sound; public class NoiseGame implements Game { private Sound[] sounds = new Sound[45]; private int count; private Sound bgSound; @Override public void init() { for (int i = 0; i < sounds.length; i++) { ForPlay.log().info("Create sound " + i + "..."); // Currently: // - Java Platform will search for freesoundproject_28917__junggle__btn107.wav // - HTML Platform will search for freesoundproject_28917__junggle__btn107.mp3 sounds[i] = ForPlay.assetManager().getSound("freesoundproject_28917__junggle__btn107"); sounds[i].setVolume(.8f); } bgSound = ForPlay.assetManager().getSound("freesoundproject_12742__Leady__reverse_fill_effect"); bgSound.setLooping(true); bgSound.play(); } @Override public void update(float delta) { count++; // ForPlay.log().info("update(" + count + ")"); if (count <= 3) { playSound(count % sounds.length); } } private void playSound(int idx) { // ForPlay.log().info("play " + idx + "..."); sounds[idx].play(); } @Override public void paint(float alpha) { } @Override public int updateRate() { return 500; } }