/**
* Copyright 2011 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package forplay.sample.noise.core;
import forplay.core.ForPlay;
import forplay.core.Game;
import forplay.core.Sound;
public class NoiseGame implements Game {
private Sound[] sounds = new Sound[45];
private int count;
private Sound bgSound;
@Override
public void init() {
for (int i = 0; i < sounds.length; i++) {
ForPlay.log().info("Create sound " + i + "...");
// Currently:
// - Java Platform will search for freesoundproject_28917__junggle__btn107.wav
// - HTML Platform will search for freesoundproject_28917__junggle__btn107.mp3
sounds[i] = ForPlay.assetManager().getSound("freesoundproject_28917__junggle__btn107");
sounds[i].setVolume(.8f);
}
bgSound = ForPlay.assetManager().getSound("freesoundproject_12742__Leady__reverse_fill_effect");
bgSound.setLooping(true);
bgSound.play();
}
@Override
public void update(float delta) {
count++;
// ForPlay.log().info("update(" + count + ")");
if (count <= 3) {
playSound(count % sounds.length);
}
}
private void playSound(int idx) {
// ForPlay.log().info("play " + idx + "...");
sounds[idx].play();
}
@Override
public void paint(float alpha) {
}
@Override
public int updateRate() {
return 500;
}
}