/**
* Copyright 2010 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package forplay.html;
import com.google.gwt.core.client.GWT;
import com.google.gwt.resources.client.ClientBundle;
import com.google.gwt.resources.client.TextResource;
interface Shaders extends ClientBundle {
static Shaders INSTANCE = GWT.create(Shaders.class);
@Source(value = {"vertex-shader.txt"})
TextResource vertexShader();
@Source(value = {"color-fragment-shader.txt"})
TextResource colorFragmentShader();
@Source(value = {"tex-fragment-shader.txt"})
TextResource texFragmentShader();
}