/** * Copyright 2010 The ForPlay Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package forplay.core; /** * Fetches and returns assets. This interface assumes that some or all assets * are asynchronously loaded. Loading */ public interface AssetManager { /** * Return an Image, given a path to the image resource. * @param path a path to the resource * @return the image */ Image getImage(String path); /** * Return a Sound, given a path to the sound resource. * * @param path a path to the resource * @return the sound */ Sound getSound(String path); /** * Return a String, given a path to a text resource. * * @param path a path to the resource * @return the text */ void getText(String path, ResourceCallback<String> callback); /** * @return <code>true</code> if all requested assets have been loaded or errored out, * or <code>false</code> if there are assets remaining to be retrieved */ boolean isDone(); /** * @return how many assets have not yet been loaded or errored out */ int getPendingRequestCount(); }