/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.common; // updated to rev 100 /** * A transform contains translation and rotation. It is used to represent * the position and orientation of rigid frames. */ public class Transform { /** The translation caused by the transform */ public final Vec2 position; /** A matrix representing a rotation */ public final Mat22 R; // The identity transform public static Transform identity; static{ Transform.identity = new Transform(); Transform.identity.setIdentity(); } /** The default constructor. */ public Transform() { position = new Vec2(); R = new Mat22(); } /** Initialize as a copy of another transform. */ public Transform(final Transform xf) { position = xf.position.clone(); R = xf.R.clone(); } /** Initialize using a position vector and a rotation matrix. */ public Transform(final Vec2 _position, final Mat22 _R) { position = _position.clone(); R = _R.clone(); } /** Set this to equal another transform. */ public final Transform set(final Transform xf) { position.set(xf.position); R.set(xf.R); return this; } /** * Set this based on the position and angle. * * @param p * @param angle */ public final void set(Vec2 p, float angle) { position.set(p); R.set(angle); } /** * Calculate the angle that the rotation matrix represents. */ public final float getAngle() { return MathUtils.atan2(R.m12, R.m11); } /** Set this to the identity transform. */ public final void setIdentity() { position.setZero(); R.setIdentity(); } public final static Vec2 mul(final Transform T, final Vec2 v) { return new Vec2(T.position.x + T.R.m11 * v.x + T.R.m21 * v.y, T.position.y + T.R.m12 * v.x + T.R.m22 * v.y); } /* djm added */ public final static void mulToOut(final Transform T, final Vec2 v, final Vec2 out) { final float tempy = T.position.y + T.R.m12 * v.x + T.R.m22 * v.y; out.x = T.position.x + T.R.m11 * v.x + T.R.m21 * v.y; out.y = tempy; } public final static Vec2 mulTrans(final Transform T, final Vec2 v) { final float v1x = v.x - T.position.x; final float v1y = v.y - T.position.y; return new Vec2((v1x * T.R.m11 + v1y * T.R.m12), (v1x * T.R.m21 + v1y * T.R.m22)); // return T.R.mulT(v.sub(T.position)); } public final static void mulTransToOut(final Transform T, final Vec2 v, final Vec2 out) { final float v1x = v.x - T.position.x; final float v1y = v.y - T.position.y; final float tempy = v1x * T.R.m21 + v1y * T.R.m22; out.x = v1x * T.R.m11 + v1y * T.R.m12; out.y = tempy; } @Override public final String toString() { String s = "XForm:\n"; s += "Position: " + position + "\n"; s += "R: \n" + R + "\n"; return s; } }