/**
* Copyright 2011 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package forplay.sample.peas.core.entities;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.World;
import forplay.sample.peas.core.PeaWorld;
public class Portal extends StaticPhysicsEntity implements PhysicsEntity.HasContactListener {
public static String TYPE = "Portal";
public Portal other = null;
private static int maxHysteresis = 10;
private static int hysteresis = 0;
public Portal(PeaWorld peaWorld, World world, float x, float y, float angle) {
super(peaWorld, world, x, y, angle);
}
@Override
Body initPhysicsBody(World world, float x, float y, float angle) {
FixtureDef fixtureDef = new FixtureDef();
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyType.STATIC;
bodyDef.position = new Vec2(0, 0);
Body body = world.createBody(bodyDef);
// height of the portal contact box
float boxHeight = getHeight() / 12f;
float boxWidth = getWidth() * 0.75f;
PolygonShape polygonShape = new PolygonShape();
Vec2[] polygon = new Vec2[4];
polygon[0] = new Vec2(-boxWidth/2f, getHeight()/2f - boxHeight);
polygon[1] = new Vec2(boxWidth/2f, getHeight()/2f - boxHeight);
polygon[2] = new Vec2(boxWidth/2f, getHeight()/2f);
polygon[3] = new Vec2(-boxWidth/2f, getHeight()/2f);
polygonShape.set(polygon, polygon.length);
fixtureDef.shape = polygonShape;
fixtureDef.friction = 0.1f;
fixtureDef.restitution = 0.8f;
body.createFixture(fixtureDef);
body.setTransform(new Vec2(x, y), angle);
return body;
}
@Override
public void initPostLoad(final PeaWorld peaWorld) {
layer.setRotation(0f); // total hack so we can portal horizontally but not rotate the image
peaWorld.staticLayerFront.add(layer);
}
@Override
float getWidth() {
return 2.0f;
}
@Override
float getHeight() {
return 2.0f;
}
/**
* Return the size of the offset where the block is slightly lower than where
* the image is drawn for a depth effect
*/
public float getTopOffset() {
return 2.0f / 8f;
}
@Override
public String getImagePath() {
return "images/teleport.png";
}
@Override
public void update(float delta) {
super.update(delta);
if (hysteresis > 0) {
hysteresis--;
}
}
// Handle portal event
@Override
public void contact(PhysicsEntity contactEntity) {
// keep a counter to prevent another portal event until a timeout
if (hysteresis > 0) {
return; // do not perform another portal event until hysteresis frames have passed
} else {
hysteresis = maxHysteresis;
}
Vec2 pos = contactEntity.getBody().getPosition();
float ang = contactEntity.getBody().getAngle();
Vec2 vel = contactEntity.getBody().getLinearVelocity();
Vec2 posDiff = pos.sub(getBody().getPosition());
float angDiff = other.getBody().getAngle() - getBody().getAngle();
Vec2 newPos = rotate(posDiff, angDiff).add(other.getBody().getPosition());
float newAng = ang + angDiff;
if (contactEntity instanceof DynamicPhysicsEntity) {
DynamicPhysicsEntity dynamic = (DynamicPhysicsEntity) contactEntity;
dynamic.setPos(newPos.x, newPos.y);
dynamic.setAngle(newAng);
} else {
contactEntity.getBody().setTransform(newPos, newAng);
}
Vec2 newVel = rotate(vel, angDiff);
contactEntity.getBody().setLinearVelocity(newVel);
}
private Vec2 rotate(Vec2 vec, float theta) {
Vec2 ret = new Vec2();
float cTheta = (float)Math.cos(theta);
float sTheta = (float)Math.sin(theta);
ret.x = vec.x * cTheta - vec.y * sTheta;
ret.y = vec.x * sTheta + vec.y * cTheta;
return ret;
}
}