package j15r.webgl.client;
import com.google.gwt.core.client.GWT;
import com.google.gwt.resources.client.ClientBundle;
import com.google.gwt.resources.client.ImageResource;
import com.google.gwt.resources.client.TextResource;
public interface Shaders extends ClientBundle {
public static Shaders INSTANCE = GWT.create(Shaders.class);
@Source(value = {"fragment-shader.txt"})
TextResource fragmentShader();
@Source(value = {"vertex-shader.txt"})
TextResource vertexShader();
@Source("sky.png")
ImageResource sky();
}