package j15r.webgl.client; import com.google.gwt.core.client.GWT; import com.google.gwt.resources.client.ClientBundle; import com.google.gwt.resources.client.ImageResource; import com.google.gwt.resources.client.TextResource; public interface Shaders extends ClientBundle { public static Shaders INSTANCE = GWT.create(Shaders.class); @Source(value = {"fragment-shader.txt"}) TextResource fragmentShader(); @Source(value = {"vertex-shader.txt"}) TextResource vertexShader(); @Source("sky.png") ImageResource sky(); }