/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision.shapes; import org.jbox2d.collision.AABB; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; import org.jbox2d.structs.collision.RayCastInput; import org.jbox2d.structs.collision.RayCastOutput; // Updated to rev 100 /** * A shape is used for collision detection. You can create a shape however you like. * Shapes used for simulation in World are created automatically when a Fixture * is created. Shapes may encapsulate a one or more child shapes. */ public abstract class Shape { public ShapeType m_type; public float m_radius; public Shape() { m_type = ShapeType.UNKNOWN; } /** * Get the type of this shape. You can use this to down cast to the concrete shape. * @return the shape type. */ public ShapeType getType() { return m_type; } /** * Test a point for containment in this shape. This only works for convex shapes. * @param xf the shape world transform. * @param p a point in world coordinates. */ public abstract boolean testPoint( final Transform xf, final Vec2 p); /** * Cast a ray against a child shape. * @param argOutput the ray-cast results. * @param argInput the ray-cast input parameters. * @param argTransform the transform to be applied to the shape. * @param argChildIndex the child shape index * @return if hit */ public abstract boolean raycast( RayCastOutput argOutput, RayCastInput argInput, Transform argTransform); /** * Given a transform, compute the associated axis aligned bounding box for a child shape. * @param argAabb returns the axis aligned box. * @param argXf the world transform of the shape. */ public abstract void computeAABB(final AABB argAabb, final Transform argXf); /** * Compute the mass properties of this shape using its dimensions and density. * The inertia tensor is computed about the local origin. * @param massData returns the mass data for this shape. * @param density the density in kilograms per meter squared. */ public abstract void computeMass(final MassData massData, final float density); /* * Compute the volume and centroid of this shape intersected with a half plane * @param normal the surface normal * @param offset the surface offset along normal * @param xf the shape transform * @param c returns the centroid * @return the total volume less than offset along normal * public abstract float computeSubmergedArea(Vec2 normal, float offset, Transform xf, Vec2 c);*/ public abstract Shape clone(); }