/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.collision; import org.jbox2d.common.Mat22; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Settings; import org.jbox2d.common.Sweep; import org.jbox2d.common.Transform; import org.jbox2d.common.Vec2; import org.jbox2d.pooling.WorldPool; import org.jbox2d.structs.collision.TOIInput; import org.jbox2d.structs.collision.TOIOutput; import org.jbox2d.structs.collision.TOIOutput.TOIOutputState; import org.jbox2d.structs.collision.distance.DistanceInput; import org.jbox2d.structs.collision.distance.DistanceOutput; import org.jbox2d.structs.collision.distance.DistanceProxy; import org.jbox2d.structs.collision.distance.SimplexCache; /** * Class used for computing the time of impact. This class should not be * constructed usually, just retrieve from the {@link SingletonPool#getTOI()}. * * @author daniel */ public class TimeOfImpact { public static final int MAX_ITERATIONS = 1000; public static int toiCalls = 0; public static int toiIters = 0; public static int toiMaxIters = 0; public static int toiRootIters = 0; public static int toiMaxRootIters = 0; // djm pooling private final SimplexCache cache = new SimplexCache(); private final DistanceInput distanceInput = new DistanceInput(); private final Transform xfA = new Transform(); private final Transform xfB = new Transform(); private final DistanceOutput distanceOutput = new DistanceOutput(); private final SeparationFunction fcn = new SeparationFunction(); private final int[] indexes = new int[2]; private final Sweep sweepA = new Sweep(); private final Sweep sweepB = new Sweep(); private final WorldPool pool; public TimeOfImpact(WorldPool argPool){ pool = argPool; } /** * Compute the upper bound on time before two shapes penetrate. Time is represented as * a fraction between [0,tMax]. This uses a swept separating axis and may miss some * intermediate, * non-tunneling collision. If you change the time interval, you should call this * function * again. * Note: use Distance to compute the contact point and normal at the time of impact. * * @param output * @param input */ public final void timeOfImpact(TOIOutput output, TOIInput input) { // CCD via the local separating axis method. This seeks progression // by computing the largest time at which separation is maintained. ++toiCalls; output.state = TOIOutputState.UNKNOWN; output.t = input.tMax; final DistanceProxy proxyA = input.proxyA; final DistanceProxy proxyB = input.proxyB; sweepA.set(input.sweepA); sweepB.set(input.sweepB); // Large rotations can make the root finder fail, so we normalize the // sweep angles. sweepA.normalize(); sweepB.normalize(); float tMax = input.tMax; float totalRadius = proxyA.m_radius + proxyB.m_radius; // djm: whats with all these constants? float target = MathUtils.max(Settings.linearSlop, totalRadius - 3.0f * Settings.linearSlop); float tolerance = 0.25f * Settings.linearSlop; assert (target > tolerance); float t1 = 0f; int iter = 0; cache.count = 0; distanceInput.proxyA = input.proxyA; distanceInput.proxyB = input.proxyB; distanceInput.useRadii = false; // The outer loop progressively attempts to compute new separating axes. // This loop terminates when an axis is repeated (no progress is made). for (;;) { sweepA.getTransform(xfA, t1); sweepB.getTransform(xfB, t1); // System.out.printf("sweepA: %f, %f, sweepB: %f, %f\n", // sweepA.c.x, sweepA.c.y, sweepB.c.x, sweepB.c.y); // Get the distance between shapes. We can also use the results // to get a separating axis distanceInput.transformA = xfA; distanceInput.transformB = xfB; pool.getDistance().distance(distanceOutput, cache, distanceInput); // System.out.printf("Dist: %f at points %f, %f and %f, %f. %d iterations\n", // distanceOutput.distance, distanceOutput.pointA.x, distanceOutput.pointA.y, // distanceOutput.pointB.x, distanceOutput.pointB.y, // distanceOutput.iterations); // If the shapes are overlapped, we give up on continuous collision. if (distanceOutput.distance <= 0f) { // System.out.println("failure, overlapped"); // Failure! output.state = TOIOutputState.OVERLAPPED; output.t = 0f; break; } if (distanceOutput.distance < target + tolerance) { // System.out.println("touching, victory"); // Victory! output.state = TOIOutputState.TOUCHING; output.t = t1; break; } // Initialize the separating axis. fcn.initialize(cache, proxyA, sweepA, proxyB, sweepB, t1); // Compute the TOI on the separating axis. We do this by successively // resolving the deepest point. This loop is bounded by the number of // vertices. boolean done = false; float t2 = tMax; int pushBackIter = 0; for (;;) { // Find the deepest point at t2. Store the witness point indices. float s2 = fcn.findMinSeparation(indexes, t2); // System.out.printf("s2: %f\n", s2); // Is the final configuration separated? if (s2 > target + tolerance) { // Victory! // System.out.println("separated"); output.state = TOIOutputState.SEPARATED; output.t = tMax; done = true; break; } // Has the separation reached tolerance? if (s2 > target - tolerance) { // System.out.println("advancing"); // Advance the sweeps t1 = t2; break; } // Compute the initial separation of the witness points. float s1 = fcn.evaluate(indexes[0], indexes[1], t1); // Check for initial overlap. This might happen if the root finder // runs out of iterations. // System.out.printf("s1: %f, target: %f, tolerance: %f\n", s1, target, // tolerance); if (s1 < target - tolerance) { // System.out.println("failed?"); output.state = TOIOutputState.FAILED; output.t = t1; done = true; break; } // Check for touching if (s1 <= target + tolerance) { // System.out.println("touching?"); // Victory! t1 should hold the TOI (could be 0.0). output.state = TOIOutputState.TOUCHING; output.t = t1; done = true; break; } // Compute 1D root of: f(x) - target = 0 int rootIterCount = 0; float a1 = t1, a2 = t2; for (;;) { // Use a mix of the secant rule and bisection. float t; if ((rootIterCount & 1) == 1) { // Secant rule to improve convergence. t = a1 + (target - s1) * (a2 - a1) / (s2 - s1); } else { // Bisection to guarantee progress. t = 0.5f * (a1 + a2); } float s = fcn.evaluate(indexes[0], indexes[1], t); if (MathUtils.abs(s - target) < tolerance) { // t2 holds a tentative value for t1 t2 = t; break; } // Ensure we continue to bracket the root. if (s > target) { a1 = t; s1 = s; } else { a2 = t; s2 = s; } ++rootIterCount; ++toiRootIters; // djm: whats with this? put in settings? if (rootIterCount == 50) { break; } } toiMaxRootIters = MathUtils.max(toiMaxRootIters, rootIterCount); ++pushBackIter; if (pushBackIter == Settings.maxPolygonVertices) { break; } } ++iter; ++toiIters; if (done) { // System.out.println("done"); break; } if (iter == MAX_ITERATIONS) { // System.out.println("failed, root finder stuck"); // Root finder got stuck. Semi-victory. output.state = TOIOutputState.FAILED; output.t = t1; break; } } // System.out.printf("final sweeps: %f, %f, %f; %f, %f, %f", input.s) toiMaxIters = MathUtils.max(toiMaxIters, iter); } } enum Type { POINTS, FACE_A, FACE_B; } class SeparationFunction { public DistanceProxy m_proxyA; public DistanceProxy m_proxyB; public Type m_type; public final Vec2 m_localPoint = new Vec2(); public final Vec2 m_axis = new Vec2(); public Sweep m_sweepA; public Sweep m_sweepB; // djm pooling private final Vec2 localPointA = new Vec2(); private final Vec2 localPointB = new Vec2(); private final Vec2 pointA = new Vec2(); private final Vec2 pointB = new Vec2(); private final Vec2 localPointA1 = new Vec2(); private final Vec2 localPointA2 = new Vec2(); private final Vec2 normal = new Vec2(); private final Vec2 localPointB1 = new Vec2(); private final Vec2 localPointB2 = new Vec2(); private final Vec2 temp = new Vec2(); private final Transform xfa = new Transform(); private final Transform xfb = new Transform(); // TODO_ERIN might not need to return the separation public float initialize(final SimplexCache cache, final DistanceProxy proxyA, final Sweep sweepA, final DistanceProxy proxyB, final Sweep sweepB, float t1) { m_proxyA = proxyA; m_proxyB = proxyB; int count = cache.count; assert (0 < count && count < 3); m_sweepA = sweepA; m_sweepB = sweepB; m_sweepA.getTransform(xfa, t1); m_sweepB.getTransform(xfb, t1); // log.debug("initializing separation.\n" + // "cache: "+cache.count+"-"+cache.metric+"-"+cache.indexA+"-"+cache.indexB+"\n" // "distance: "+proxyA. if (count == 1) { m_type = Type.POINTS; /* * Vec2 localPointA = m_proxyA.GetVertex(cache.indexA[0]); * Vec2 localPointB = m_proxyB.GetVertex(cache.indexB[0]); * Vec2 pointA = Mul(transformA, localPointA); * Vec2 pointB = Mul(transformB, localPointB); * m_axis = pointB - pointA; * m_axis.Normalize(); */ localPointA.set(m_proxyA.getVertex(cache.indexA[0])); localPointB.set(m_proxyB.getVertex(cache.indexB[0])); Transform.mulToOut(xfa, localPointA, pointA); Transform.mulToOut(xfb, localPointB, pointB); m_axis.set(pointB).subLocal(pointA); float s = m_axis.normalize(); return s; } else if (cache.indexA[0] == cache.indexA[1]) { // Two points on B and one on A. m_type = Type.FACE_B; localPointB1.set(m_proxyB.getVertex(cache.indexB[0])); localPointB2.set(m_proxyB.getVertex(cache.indexB[1])); temp.set(localPointB2).subLocal(localPointB1); Vec2.crossToOut(temp, 1f, m_axis); m_axis.normalize(); Mat22.mulToOut(xfb.R, m_axis, normal); m_localPoint.set(localPointB1).addLocal(localPointB2).mulLocal(.5f); Transform.mulToOut(xfb, m_localPoint, pointB); localPointA.set(proxyA.getVertex(cache.indexA[0])); Transform.mulToOut(xfa, localPointA, pointA); temp.set(pointA).subLocal(pointB); float s = Vec2.dot(temp, normal); if (s < 0.0f) { m_axis.negateLocal(); s = -s; } return s; } else { // Two points on A and one or two points on B. m_type = Type.FACE_A; localPointA1.set(m_proxyA.getVertex(cache.indexA[0])); localPointA2.set(m_proxyA.getVertex(cache.indexA[1])); temp.set(localPointA2).subLocal(localPointA1); Vec2.crossToOut(temp, 1.0f, m_axis); m_axis.normalize(); Mat22.mulToOut(xfa.R, m_axis, normal); m_localPoint.set(localPointA1).addLocal(localPointA2).mulLocal(.5f); Transform.mulToOut(xfa, m_localPoint, pointA); localPointB.set(m_proxyB.getVertex(cache.indexB[0])); Transform.mulToOut(xfb, localPointB, pointB); temp.set(pointB).subLocal(pointA); float s = Vec2.dot(temp, normal); if (s < 0.0f) { m_axis.negateLocal(); s = -s; } return s; } } private final Vec2 axisA = new Vec2(); private final Vec2 axisB = new Vec2(); // float FindMinSeparation(int* indexA, int* indexB, float t) const public float findMinSeparation(int[] indexes, float t) { m_sweepA.getTransform(xfa, t); m_sweepB.getTransform(xfb, t); switch (m_type) { case POINTS : { Mat22.mulTransToOut(xfa.R, m_axis, axisA); Mat22.mulTransToOut(xfb.R, m_axis.negateLocal(), axisB); m_axis.negateLocal(); indexes[0] = m_proxyA.getSupport(axisA); indexes[1] = m_proxyB.getSupport(axisB); localPointA.set(m_proxyA.getVertex(indexes[0])); localPointB.set(m_proxyB.getVertex(indexes[1])); Transform.mulToOut(xfa, localPointA, pointA); Transform.mulToOut(xfb, localPointB, pointB); float separation = Vec2.dot(pointB.subLocal(pointA), m_axis); return separation; } case FACE_A : { Mat22.mulToOut(xfa.R, m_axis, normal); Transform.mulToOut(xfa, m_localPoint, pointA); Mat22.mulTransToOut(xfb.R, normal.negateLocal(), axisB); normal.negateLocal(); indexes[0] = -1; indexes[1] = m_proxyB.getSupport(axisB); localPointB.set(m_proxyB.getVertex(indexes[1])); Transform.mulToOut(xfb, localPointB, pointB); float separation = Vec2.dot(pointB.subLocal(pointA), normal); return separation; } case FACE_B : { Mat22.mulToOut(xfb.R, m_axis, normal); Transform.mulToOut(xfb, m_localPoint, pointB); Mat22.mulTransToOut(xfa.R, normal.negateLocal(), axisA); normal.negateLocal(); indexes[1] = -1; indexes[0] = m_proxyA.getSupport(axisA); localPointA.set(m_proxyA.getVertex(indexes[0])); Transform.mulToOut(xfa, localPointA, pointA); float separation = Vec2.dot(pointA.subLocal(pointB), normal); return separation; } default : assert (false); indexes[0] = -1; indexes[1] = -1; return 0f; } } public float evaluate(int indexA, int indexB, float t) { m_sweepA.getTransform(xfa, t); m_sweepB.getTransform(xfb, t); switch (m_type) { case POINTS : { Mat22.mulTransToOut(xfa.R, m_axis, axisA); Mat22.mulTransToOut(xfb.R, m_axis.negateLocal(), axisB); m_axis.negateLocal(); localPointA.set(m_proxyA.getVertex(indexA)); localPointB.set(m_proxyB.getVertex(indexB)); Transform.mulToOut(xfa, localPointA, pointA); Transform.mulToOut(xfb, localPointB, pointB); float separation = Vec2.dot(pointB.subLocal(pointA), m_axis); return separation; } case FACE_A : { // System.out.printf("We're faceA\n"); Mat22.mulToOut(xfa.R, m_axis, normal); Transform.mulToOut(xfa, m_localPoint, pointA); Mat22.mulTransToOut(xfb.R, normal.negateLocal(), axisB); normal.negateLocal(); localPointB.set(m_proxyB.getVertex(indexB)); Transform.mulToOut(xfb, localPointB, pointB); float separation = Vec2.dot(pointB.subLocal(pointA), normal); return separation; } case FACE_B : { // System.out.printf("We're faceB\n"); Mat22.mulToOut(xfb.R, m_axis, normal); Transform.mulToOut(xfb, m_localPoint, pointB); Mat22.mulTransToOut(xfa.R, normal.negateLocal(), axisA); normal.negateLocal(); localPointA.set(m_proxyA.getVertex(indexA)); Transform.mulToOut(xfa, localPointA, pointA); float separation = Vec2.dot(pointA.subLocal(pointB), normal); return separation; } default : assert (false); return 0f; } } }