/******************************************************************************* * Copyright (c) 2011, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.common; import org.jbox2d.pooling.TLMat22; /** * Orientated bounding box viewport transform * @author Daniel Murphy */ public class OBBViewportTransform implements IViewportTransform{ public static class OBB{ public final Mat22 R = new Mat22(); public final Vec2 center = new Vec2(); public final Vec2 extents = new Vec2(); } protected final OBB box = new OBB(); private boolean yFlip = false; private final Mat22 yFlipMat = new Mat22(1,0,0,-1); private final Mat22 yFlipMatInv = yFlipMat.invert(); public OBBViewportTransform(){ box.R.setIdentity(); } public void set(OBBViewportTransform vpt){ box.center.set(vpt.box.center); box.extents.set( vpt.box.extents); box.R.set( vpt.box.R); yFlip = vpt.yFlip; } /** * @see IViewportTransform#setCamera(float, float, float) */ public void setCamera(float x, float y, float scale){ box.center.set(x, y); Mat22.createScaleTransform(scale, box.R); } /** * @see IViewportTransform#getExtents() */ public Vec2 getExtents(){ return box.extents; } /** * @see IViewportTransform#setExtents(Vec2) */ public void setExtents(Vec2 argExtents){ box.extents.set(argExtents); } /** * @see IViewportTransform#setExtents(float, float) */ public void setExtents(float argHalfWidth, float argHalfHeight){ box.extents.set(argHalfWidth, argHalfHeight); } /** * @see IViewportTransform#getCenter() */ public Vec2 getCenter(){ return box.center; } /** * @see IViewportTransform#setCenter(Vec2) */ public void setCenter(Vec2 argPos){ box.center.set(argPos); } /** * @see IViewportTransform#setCenter(float, float) */ public void setCenter(float x, float y){ box.center.set(x,y); } /** * gets the transform of the viewport, transforms around the center. * Not a copy. * @return */ public Mat22 getTransform(){ return box.R; } /** * Sets the transform of the viewport. Transforms about the center. * @param transform */ public void setTransform(Mat22 transform){ box.R.set(transform); } /** * Multiplies the obb transform by the given transform * @param argTransform */ public void mulByTransform(Mat22 argTransform){ box.R.mulLocal(argTransform); } /** * @see IViewportTransform#isYFlip() */ public boolean isYFlip() { return yFlip; } /** * @see IViewportTransform#setYFlip(boolean) */ public void setYFlip(boolean yFlip) { this.yFlip = yFlip; } // djm pooling private static final TLMat22 tlInv = new TLMat22(); /** * @see IViewportTransform#getScreenVectorToWorld(Vec2, Vec2) */ public void getScreenVectorToWorld(Vec2 argScreen, Vec2 argWorld) { Mat22 inv = tlInv.get(); inv.set(box.R); inv.invertLocal(); inv.mulToOut(argScreen, argWorld); if(yFlip){ yFlipMatInv.mulToOut( argWorld, argWorld); } } /** * @see IViewportTransform#getWorldVectorToScreen(Vec2, Vec2) */ public void getWorldVectorToScreen(Vec2 argWorld, Vec2 argScreen) { box.R.mulToOut(argWorld, argScreen); if(yFlip){ yFlipMatInv.mulToOut( argScreen, argScreen); } } /** * @see IViewportTransform#getWorldToScreen(Vec2, Vec2) */ public void getWorldToScreen(Vec2 argWorld, Vec2 argScreen){ argScreen.set(argWorld); argScreen.subLocal(box.center); box.R.mulToOut(argScreen, argScreen); if(yFlip){ yFlipMat.mulToOut( argScreen, argScreen); } argScreen.addLocal(box.extents); } private final Mat22 inv = new Mat22(); /** * @see IViewportTransform#getScreenToWorld(Vec2, Vec2) */ public void getScreenToWorld(Vec2 argScreen, Vec2 argWorld){ argWorld.set(argScreen); argWorld.subLocal(box.extents); box.R.invertToOut(inv); inv.mulToOut(argWorld, argWorld); if(yFlip){ yFlipMatInv.mulToOut( argWorld, argWorld); } argWorld.addLocal(box.center); } }