/**
* Copyright 2010 The ForPlay Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package forplay.java;
import forplay.core.Pattern;
import java.awt.TexturePaint;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
class JavaPattern implements Pattern {
TexturePaint paint;
static Pattern create(JavaImage img) {
// Apparently we need to know the size of the image to specify the anchor
// rectangle properly. We have to recreate the TexturePaint() when the image
// size is known.
return new JavaPattern(createTexture(img.img, 1, 1));
}
private static TexturePaint createTexture(BufferedImage img, int width,
int height) {
return new TexturePaint(img, new Rectangle2D.Double(0, 0, width, height));
}
JavaPattern(TexturePaint paint) {
this.paint = paint;
}
void updateSize() {
BufferedImage img = paint.getImage();
int imageWidth = img.getWidth();
int imageHeight = img.getHeight();
double anchorWidth = paint.getAnchorRect().getWidth();
double anchorHeight = paint.getAnchorRect().getHeight();
if ((imageWidth != anchorWidth) || (imageHeight != anchorHeight)) {
paint = createTexture(img, imageWidth, imageHeight);
}
}
}